minecraft-server/VIBE.md

2.9 KiB

Vibe

racked.ru is a Minecraft server I run because I wanted somewhere I'd actually want to play. It's not a network. It's not a community platform. It's one box, one world, and the people I'd invite over.


What it feels like

Anarchy-leaning, but with land claims. If you're smart, you keep your stuff. If you're dumb, you get raided and you start over. That's the whole loop. No staff babysitting, no /back after you die in lava. Hard difficulty, denser mob spawning than vanilla, sleep-skip requires half the players agreeing. Phantoms still come for you.

50% sleeping percentage. More mobs than vanilla. Hard difficulty. Server doesn't catch you when you fall.


What it isn't

  • Not pay-to-win. There's no donor tier. There may never be.
  • Not a hub network. One world, one queue (none yet), one chat.
  • Not telemetry-friendly. No analytics, no Mojang account requirement, no Microsoft login forced.
  • Not pretending to be vanilla. Plugins exist where they earn it (claims, anti-grief, chat formatter). Most QoL plugins are off.

Why offline-mode

So friends can play without a Microsoft account. AuthMe handles account passwords server-side, custom auth-limbo plugin handles the login restore (separate AGPL repo: github.com/s8n-ru/auth-limbo). Names are owned by whoever registers first. Pick a unique handle.


Performance

10 chunk view-distance, 32 chunk send-view-distance (Paper trick: chunks streamed for visuals but not ticked). 12 chunk simulation. 16 GB heap on a 6-core box. 10k-block world border so worldgen abuse can't blow up the host. Chunky pre-generates the border before opening so first-visit lag is gone.

If TPS drops, blame me. There's a spark profiler installed.


Backups

Daily configs, no world backups (it'd eat too much disk). If you lose a base to grief, that's the game. If the server crashes overnight, I roll back manually from whatever offline copy I have. This is a feature, not a bug.


What's running

Stack at a glance — full list in docker-compose.yml:

  • Purpur 1.21.11
  • AuthMe-ReReloaded (offline auth)
  • AuthLimbo (custom — login restore + void limbo world)
  • LuckPerms (ranks + perms)
  • TAB (tab list)
  • CarbonChat (chat formatter)
  • Lands + Homestead (claims)
  • EssentialsX, CoreProtect, FastAsyncWorldEdit
  • EpicGuard (anti-bot)
  • Chunky (pre-gen)
  • ProAntiTab (command-tab safety)
  • spark (profiler)

Vision drift checklist

If something gets added, it should pass:

  1. Does it earn its bytes? (≤5MB jar preferred, no premium SaaS deps)
  2. Does it respect player privacy? (no telemetry, no third-party data share)
  3. Does it match the monochrome aesthetic? (no rainbow chrome chat plugins, no donor-tier neon prefixes)
  4. Does it stay out of the way? (no chat spam, no nag windows, no /help directory walls)
  5. Open-source preferred (AGPL/GPL/MIT/Apache).

If a plugin fails 2 of those, it leaves.


Built for racked.ru. Not for sale. Not for franchise.