minecraft-server/VIBE.md

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# Vibe
racked.ru is a Minecraft server I run because I wanted somewhere I'd
actually want to play. It's not a network. It's not a community
platform. It's one box, one world, and the people I'd invite over.
---
## What it feels like
Anarchy-leaning, but with land claims. If you're smart, you keep your
stuff. If you're dumb, you get raided and you start over. That's the
whole loop. No staff babysitting, no `/back` after you die in lava.
Hard difficulty, denser mob spawning than vanilla, sleep-skip
requires half the players agreeing. Phantoms still come for you.
50% sleeping percentage. More mobs than vanilla. Hard difficulty.
Server doesn't catch you when you fall.
---
## What it isn't
- Not pay-to-win. There's no donor tier. There may never be.
- Not a hub network. One world, one queue (none yet), one chat.
- Not telemetry-friendly. No analytics, no Mojang account requirement,
no Microsoft login forced.
- Not pretending to be vanilla. Plugins exist where they earn it
(claims, anti-grief, chat formatter). Most QoL plugins are off.
---
## Why offline-mode
So friends can play without a Microsoft account. AuthMe handles
account passwords server-side, custom auth-limbo plugin handles the
login restore (separate AGPL repo: github.com/s8n-ru/auth-limbo).
Names are owned by whoever registers first. Pick a unique handle.
---
## Performance
10 chunk view-distance, 32 chunk send-view-distance (Paper trick:
chunks streamed for visuals but not ticked). 12 chunk simulation. 16
GB heap on a 6-core box. 10k-block world border so worldgen abuse
can't blow up the host. Chunky pre-generates the border before
opening so first-visit lag is gone.
If TPS drops, blame me. There's a spark profiler installed.
---
## Backups
Daily configs, no world backups (it'd eat too much disk). If you lose
a base to grief, that's the game. If the server crashes overnight, I
roll back manually from whatever offline copy I have. This is a
feature, not a bug.
---
## What's running
Stack at a glance — full list in [docker-compose.yml](docker-compose.yml):
- Purpur 1.21.11
- AuthMe-ReReloaded (offline auth)
- AuthLimbo (custom — login restore + void limbo world)
- LuckPerms (ranks + perms)
- TAB (tab list)
- CarbonChat (chat formatter)
- Lands + Homestead (claims)
- EssentialsX, CoreProtect, FastAsyncWorldEdit
- EpicGuard (anti-bot)
- Chunky (pre-gen)
- ProAntiTab (command-tab safety)
- spark (profiler)
---
## Vision drift checklist
If something gets added, it should pass:
1. Does it earn its bytes? (≤5MB jar preferred, no premium SaaS deps)
2. Does it respect player privacy? (no telemetry, no third-party data
share)
3. Does it match the monochrome aesthetic? (no rainbow chrome
chat plugins, no donor-tier neon prefixes)
4. Does it stay out of the way? (no chat spam, no nag windows, no
`/help` directory walls)
5. Open-source preferred (AGPL/GPL/MIT/Apache).
If a plugin fails 2 of those, it leaves.
---
Built for racked.ru. Not for sale. Not for franchise.