101 lines
7.4 KiB
Markdown
101 lines
7.4 KiB
Markdown
# RESEARCH: GUI Shop Plugin Replacement for EZShop
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**Date:** 2026-05-07
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**Server:** racked.ru (Paper 1.21.x)
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**Current state:** EZShop 1.0-SNAPSHOT (custom, hardcoded 27 slots, drop+click sell only). YOU500 player report wants 54 slots + cleaner title. AUDIT-2026-05-07 F-11 already flags EZShop for removal.
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**Goal:** polished default-player sell/buy GUI with categories, multi-page, per-rank pricing, AGPL-compatible.
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---
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## Candidates Evaluated
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### 1. EconomyShopGUI (free) — Gypopo
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- **Status:** very active; v6.16.2 supports MC 1.21.11 (May 2026 release).
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- **License:** proprietary "free to use" binary; only the API is open-source on GitHub. **Not AGPL-compatible** in source-distribution sense, but redistributable as plugin.
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- **Stack:** Bukkit/Spigot/Paper; uses Paper API on modern servers; MiniMessage support since 6.14.
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- **1.21.x compat:** verified through 1.21.11.
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- **Paradigm:** admin shop, both buy and sell, no player shops.
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- **GUI:** sizes 9-54 configurable; multi-page; categories with custom icons; clean titles per category.
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- **Categories:** unlimited (Blocks, Redstone, Food, Mob Drops…); /sellgui sub-menu; /sellall.
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- **Vault:** yes; also PlayerPoints, CoinsEngine, GemsEconomy, UltraEconomy, zEssentials, VotingPlugin.
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- **Per-rank pricing:** yes — discount/sell-multiplier permission nodes (`EconomyShopGUI.discount.<n>`).
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- **Config:** YAML-only in free; in-game GUI editor is premium-locked. Wiki at `wiki.gpplugins.com`.
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- **DiscordSRV:** none directly; via PAPI placeholders + DiscordSRV chat-broadcast feasible.
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- **Known bugs:** historic Paper-meta color-code raw display (fixed 6.x); permission registration on Paper plugin module (fixed); Mojang skull texture API outages; reviews otherwise overwhelmingly positive.
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- **Premium gates:** dynamic pricing, per-player limits, NBT/custom items, MySQL stock sync, command items, in-game GUI editor, search bar, EXP-locked items.
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- **Verdict:** **STEAL** — drop-in replacement that solves every YOU500 complaint with the free tier. Premium gates are nice-to-haves we don't need.
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### 2. Genesis (formerly BossShopPro) — MageMonkey.studio
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- **Status:** actively maintained fork after Blackixx abandoned BSP; 1.21.1 released; 405 commits on dev branch.
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- **License:** MIT (verified on GitHub repo `magemonkeystudio/genesis`). **AGPL-compatible.**
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- **Stack:** Spigot/Paper.
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- **1.21.x compat:** 1.21.1 confirmed, no explicit 1.21.4+ tag yet — needs smoke test.
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- **Paradigm:** generic GUI engine (not strictly a shop); buy/sell/conditions/rewards all configurable.
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- **GUI:** any size 9-54, multi-page, full title control.
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- **Categories:** modeled as nested menus (manual link buttons); no built-in category abstraction.
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- **Vault:** yes; addon `Multiple Currencies` for points/tokens.
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- **Per-rank pricing:** yes via condition system + permission predicates.
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- **Config:** YAML, very verbose — every button hand-defined. High config complexity but maximum flexibility.
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- **Addons:** Player Shops, Limited Uses, Inventory Commands, Multiple Currencies (all free).
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- **DiscordSRV:** none native; PAPI bridge possible.
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- **Known bugs:** original BSP broke on 1.21 with old maintainer absent; Genesis fork stable but skull-texture fixes still trickling in.
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- **Verdict:** **PATTERN** — too DIY for a default-player shop, but the condition/predicate model is the gold standard if we ever need a quest-shop or rank-buy GUI. Keep in pocket.
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### 3. UltimateShop — PQguanfang / ManyouTeam
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- **Status:** very active; supports 1.20.5–1.21.11.
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- **License:** GPL-3 (from search results) but a "Plugin EULA" clause restricts redistribution on leaked-plugin sites. Effectively GPL-3 + non-commercial-clone clause. **AGPL-compatible for our use** (we don't redistribute).
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- **Stack:** Paper-first.
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- **1.21.x compat:** verified to 1.21.11.
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- **Paradigm:** admin shop; buy/sell; daily-rotation shop; menu-as-shop hybrid (TrMenu-inspired).
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- **GUI:** fully customizable slot layout, multi-page native.
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- **Categories:** yes; menu-driven with NBT-aware item display.
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- **Vault:** yes; also PlayerPoints, plus item-for-item barter.
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- **Per-rank pricing:** yes — conditional pricing with PAPI math expressions (e.g. VIP discount via placeholder).
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- **Config:** YAML + math expressions; mid complexity; integrates with MMOItems, Oraxen, Nexo, MythicMobs.
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- **DiscordSRV:** none mentioned.
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- **Known bugs:** none flagged in search; some advanced features paywalled.
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- **Verdict:** **STEAL (alternate)** — strong second pick if EconomyShopGUI's premium-funnel becomes an issue. Slightly steeper config, but cleaner license story.
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### 4. QuickShop-Hikari — Community fork
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- Active, 6.2.0.11 (Feb 2026). Dual GPLv3 / AGPLv3 — perfect license fit. Paper-only (Spigot dropped). 1.20+ verified.
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- Paradigm: **player chest shops** — wrong fit for "default-player sell shop". Also has admin-shop mode but the UX is sign+chest, not category GUI.
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- MiniMessage native, NBT, virtual displays.
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- **Verdict:** **PATTERN** — keep for future "player shops at spawn" feature; not a replacement for EZShop.
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### 5. ChestShop-3 (Acrobot)
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- LGPL-2.1, dev-builds work on 1.21.8 but last tagged release was 2022. Sign+chest paradigm — no GUI.
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- **Verdict:** **SKIP** — wrong paradigm and stale tags.
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### 6. zShop — Maxlego08 / GroupeZ
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- GPL-3 — AGPL-compatible. Active (396 commits). Spigot-targeted.
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- Buy/sell/permissions/enchants/orders. 17 button types. Multi-economy.
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- 1.21 compat unclear from search; relies on zMenu API dep (extra plugin to install).
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- **Verdict:** **PATTERN** — interesting for the order-book idea but extra dependency and unclear 1.21 status make it second-tier.
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### 7. CoinsEngine + ExcellentShop (NightExpress)
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- CoinsEngine 1.20–1.21.10, free, modular currency provider.
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- ExcellentShop is the shop module; modular (virtual / chest / rotating sub-shops); paid premium for full feature set, free tier limited.
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- **Verdict:** **SKIP** for shop (paid funnel mirrors ShopGUI+); CoinsEngine itself is worth noting as a Vault alternative if we ever need multi-currency.
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### 8. ShopGUI+ (brcdev)
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- Paid only on SpigotMC; closed source. Popular but **fails AGPL/free preference**.
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- **Verdict:** **SKIP**.
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### 9. DeluxeMenus (HelpChat)
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- MIT, active, 1.21 compat. **Not a shop** — generic menu engine. No economy logic; you'd glue Vault commands manually.
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- **Verdict:** **PATTERN** — already used elsewhere on racked.ru; worth using as the *frontend* for a hand-rolled shop only if all of the above fail.
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### 10. AuctionHouse (kiranhart) / NexusAuctionHouse / ModernHDV
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- Already deployed (`AuctionHouse-1.4.6.jar`). **Player-to-player auction**, not category sell-shop. Complementary, not substitute. F-11 was wrong to call AuctionHouse a replacement — it solves a different problem.
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- **Verdict:** keep AuctionHouse; do **not** rely on it as the EZShop replacement.
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---
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## Recommendation
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**Top 3:**
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1. **EconomyShopGUI (free)** — STEAL. Best fit, zero-config defaults, every YOU500 complaint resolved out of the box.
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2. **UltimateShop** — STEAL alternate. Cleaner license, comparable feature set, slightly more config.
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3. **Genesis (BSP-continued)** — PATTERN. Keep in pocket for advanced quest-shop / rank-gated GUIs.
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**Action:** Pilot EconomyShopGUI free on staging, replicate current EZShop categories, smoke-test 54-slot layout, ship to live in next maintenance window. Keep AuctionHouse separate (player auctions remain a distinct feature). Update `AUDIT-2026-05-07.md` F-11 to reflect that EconomyShopGUI — not AuctionHouse — is the replacement.
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