minecraft-server/docs/PHILOSOPHY.md
s8n 188f43d308 docs: canonical philosophy + moderation; tighten RULES
- docs/PHILOSOPHY.md: position racked.ru as leaning-anarchy with claims/homes/auth as the only QoL safety nets; explicit ARE / ARE NOT lists; explicit WILL / WON'T moderate lists
- docs/MODERATION.md: operator pledge, public ban-log, 7-day appeal window, self-imposed no-favoritism rules
- RULES.md: rewritten short-form, links to PHILOSOPHY + MODERATION for the long form

Tone: pragmatic-not-preachy per project_racked_philosophy memory; matches VIBE.md/RACKED_BRAND.md voice.
2026-05-07 19:30:10 +01:00

4.4 KiB

Philosophy

vanilla soul. QoL bones. light social moderation. real consequences.

The canonical statement of how racked.ru plays. Pair with VIBE.md (feel), RULES.md (the short list), MISSION.md (FOSS posture), and docs/MODERATION.md (how bans work).


Position on the anarchy spectrum

racked.ru is leaning anarchy. Closer to 2b2t than to lobby-survival. Closer to "the world doesn't owe you safety" than "everyone gets a starter kit and a hug."

But not pure anarchy. We ship:

  • Claims (Lands + Homestead) — opt-in safety. You earn it by claiming. You lose it by walking outside the claim.
  • Homes + /msg + /tpa (Essentials) — QoL convenience, not power. Same tools every player has. No premium tiers.
  • Offline auth (AuthMe + AuthLimbo) — your name is yours, password-protected. No Microsoft account required.

Everything else is the world being the world.


What we ARE

  • Real PvP. Anywhere outside a claim. No safe-zones beyond what you build.
  • Real grief. Outside claims, blocks are fair game. Burn it, mine it, take it.
  • Real loss. keepInventory is off. Die in lava → that diamond chestplate is lava's now.
  • Trust-based economy. /shop and /ah exist. Player-to-player trades are on you. No server-enforced escrow. No "I got scammed, refund me."
  • Player-driven stories. Factions form. Wars happen. Bases get found and razed. Alliances betray. We don't author the narrative — you do.
  • Hard difficulty, denser mobs, 50% sleep threshold. The server doesn't catch you when you fall. Phantoms still come.

What we ARE NOT

  • Not a Disney-fantasy server. Nobody is forced to be friends. Mean banter is fine. Refusing to help a newbie is fine. "Owned by my faction now" is fine.
  • Not roleplay-required. No mandatory lore, no enforced character names, no IC/OOC rules. RP if you want, don't if you don't.
  • Not pay-to-win. No donor tier. No premium prefixes. No paid claim chunks. No unlocks behind money. May never have any.
  • Not noob-padded. Spawn protection is off. There's no /back-to-corpse. There's no starter kit. New players figure it out the same way the rest of us did.
  • Not surprise-banned. See MODERATION.md. Bans are for the pre-published list, not for vibes.

What we WILL moderate

Short list. Zero tolerance.

  • Slurs / hate speech. Racial, ethnic, sexual-orientation, religious. Not arguable, not "just joking."
  • Doxing / IRL threats / sharing IRL info. Real names, addresses, employers, family. Threats against people IRL.
  • CSAM / illegal content in any form, anywhere — chat, builds, signs, books.
  • Botnet attacks on infra. DDoS, exploit attempts against the host, the auth server, or the Discord. Includes hired attacks.
  • Cheating clients. GrimAC + anti-xray are watching. We detect — we don't ban for "looks sus in PvP." Detection > suspicion.
  • Abusing the operator account or admin powers. Including by the operator. See MODERATION.md self-imposed rules.

That's the list. It's pre-published, in this repo, in the git history. If a behaviour isn't on it, it's not bannable.


What we WON'T moderate

  • PvP anywhere outside claims. Including ambushes, including griefkilling, including spawn-camping (don't grief the spawn area itself, but killing players near it: fair).
  • Raid outside claims. Tunneling under bases, finding hidden vaults, looting chests.
  • In-game scamming. Trade went bad? Caveat emptor. The economy is not refereed.
  • Mean chat that isn't slurs. Trash-talk, banter, telling someone their build is ugly, telling someone you'll raid them tomorrow. All fine.
  • Refusing to help newbies. Nobody is required to teach. Nobody is required to share.
  • Alliance drama. Faction beef, betrayals, "my friend dumped me for the other faction" — not our problem.
  • "Owned by us now" claims over land, regions, players, builds. Make your claim, defend it, lose it like everyone else.

Tie-back

Same posture as the rest of racked.ru (memory: project_racked_philosophy.md): pragmatic, not preachy. Privacy + perf are the load-bearing promises. Everything else — including this server's social rules — exists to keep those promises intact and let players run their own game.

rules outside gameplay. anarchy inside it. pre-published bans only.