- docs/PHILOSOPHY.md: position racked.ru as leaning-anarchy with claims/homes/auth as the only QoL safety nets; explicit ARE / ARE NOT lists; explicit WILL / WON'T moderate lists - docs/MODERATION.md: operator pledge, public ban-log, 7-day appeal window, self-imposed no-favoritism rules - RULES.md: rewritten short-form, links to PHILOSOPHY + MODERATION for the long form Tone: pragmatic-not-preachy per project_racked_philosophy memory; matches VIBE.md/RACKED_BRAND.md voice.
102 lines
4.4 KiB
Markdown
102 lines
4.4 KiB
Markdown
# Philosophy
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> vanilla soul. QoL bones. light social moderation. real consequences.
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The canonical statement of how racked.ru plays. Pair with [VIBE.md](../VIBE.md) (feel),
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[RULES.md](../RULES.md) (the short list), [MISSION.md](../MISSION.md) (FOSS posture),
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and [docs/MODERATION.md](MODERATION.md) (how bans work).
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---
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## Position on the anarchy spectrum
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racked.ru is **leaning anarchy**. Closer to 2b2t than to lobby-survival. Closer to
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"the world doesn't owe you safety" than "everyone gets a starter kit and a hug."
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But not pure anarchy. We ship:
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- **Claims** (Lands + Homestead) — opt-in safety. You earn it by claiming. You lose it
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by walking outside the claim.
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- **Homes + /msg + /tpa** (Essentials) — QoL convenience, not power. Same tools every
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player has. No premium tiers.
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- **Offline auth** (AuthMe + AuthLimbo) — your name is yours, password-protected. No
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Microsoft account required.
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Everything else is the world being the world.
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---
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## What we ARE
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- **Real PvP.** Anywhere outside a claim. No safe-zones beyond what you build.
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- **Real grief.** Outside claims, blocks are fair game. Burn it, mine it, take it.
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- **Real loss.** `keepInventory` is off. Die in lava → that diamond chestplate is lava's now.
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- **Trust-based economy.** `/shop` and `/ah` exist. Player-to-player trades are on you.
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No server-enforced escrow. No "I got scammed, refund me."
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- **Player-driven stories.** Factions form. Wars happen. Bases get found and razed.
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Alliances betray. We don't author the narrative — you do.
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- **Hard difficulty, denser mobs, 50% sleep threshold.** The server doesn't catch you
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when you fall. Phantoms still come.
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---
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## What we ARE NOT
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- **Not a Disney-fantasy server.** Nobody is forced to be friends. Mean banter is fine.
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Refusing to help a newbie is fine. "Owned by my faction now" is fine.
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- **Not roleplay-required.** No mandatory lore, no enforced character names, no IC/OOC
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rules. RP if you want, don't if you don't.
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- **Not pay-to-win.** No donor tier. No premium prefixes. No paid claim chunks. No
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unlocks behind money. May never have any.
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- **Not noob-padded.** Spawn protection is off. There's no /back-to-corpse. There's no
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starter kit. New players figure it out the same way the rest of us did.
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- **Not surprise-banned.** See [MODERATION.md](MODERATION.md). Bans are for the
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pre-published list, not for vibes.
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---
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## What we WILL moderate
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Short list. Zero tolerance.
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- **Slurs / hate speech.** Racial, ethnic, sexual-orientation, religious. Not
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arguable, not "just joking."
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- **Doxing / IRL threats / sharing IRL info.** Real names, addresses, employers,
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family. Threats against people IRL.
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- **CSAM / illegal content** in any form, anywhere — chat, builds, signs, books.
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- **Botnet attacks on infra.** DDoS, exploit attempts against the host, the auth
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server, or the Discord. Includes hired attacks.
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- **Cheating clients.** GrimAC + anti-xray are watching. We detect — we don't ban
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for "looks sus in PvP." Detection > suspicion.
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- **Abusing the operator account or admin powers.** Including by the operator. See
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MODERATION.md self-imposed rules.
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That's the list. It's pre-published, in this repo, in the git history. If a behaviour
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isn't on it, it's not bannable.
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---
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## What we WON'T moderate
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- **PvP** anywhere outside claims. Including ambushes, including griefkilling, including
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spawn-camping (don't grief the spawn area itself, but killing players near it: fair).
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- **Raid** outside claims. Tunneling under bases, finding hidden vaults, looting chests.
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- **In-game scamming.** Trade went bad? Caveat emptor. The economy is not refereed.
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- **Mean chat that isn't slurs.** Trash-talk, banter, telling someone their build is
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ugly, telling someone you'll raid them tomorrow. All fine.
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- **Refusing to help newbies.** Nobody is required to teach. Nobody is required to share.
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- **Alliance drama.** Faction beef, betrayals, "my friend dumped me for the other
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faction" — not our problem.
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- **"Owned by us now" claims** over land, regions, players, builds. Make your claim,
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defend it, lose it like everyone else.
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---
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## Tie-back
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Same posture as the rest of racked.ru
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(`memory: project_racked_philosophy.md`): pragmatic, not preachy. Privacy + perf are the
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load-bearing promises. Everything else — including this server's social rules — exists
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to keep those promises intact and let players run their own game.
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> rules outside gameplay. anarchy inside it. pre-published bans only.
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