Plugin renamed for clarity. Same functionality. Old name was tied to racked.ru brand; new name describes what it does. - Java package ru.racked.limbo -> ru.loginlimbo - Main class RackedLimbo -> LoginLimbo - Jar LoginLimbo-1.0.0.jar - Command /loginlimbo (alias /llimbo) - Permission loginlimbo.admin - Log prefix [LoginLimbo]
28 lines
1 KiB
YAML
28 lines
1 KiB
YAML
# LoginLimbo configuration
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# Limbo world settings — pre-auth players are kept here.
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limbo:
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# Bukkit world name. Folder will be created at /data/<world-name>/.
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world: auth_limbo
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# Spawn coordinates inside the limbo world.
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spawn-x: 0.5
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spawn-y: 128.0
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spawn-z: 0.5
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# Build a 5x5 barrier platform under spawn so unauth players don't fall.
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build-platform: true
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platform-y: 127
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# Where AuthMe's SQLite DB lives, relative to the server data dir.
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# Default matches itzg/minecraft-server with a /data bind mount.
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authme:
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db-path: plugins/AuthMe/authme.db
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# Tick delay between LoginEvent firing and us forcing the teleport.
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# 10 ticks (~0.5s) lets AuthMe's own broken teleport finish first
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# so our async teleport is the LAST one to run.
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teleport-delay-ticks: 10
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# Whether to forceload the chunk at the saved quit-loc 1s before login
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# completes (via AuthMeAsyncPreLoginEvent), then unforce after teleport.
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preload-chunks: true
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# Set to true for verbose logs. False = only INFO on actual restores.
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debug: false
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