# LoginLimbo configuration # Limbo world settings — pre-auth players are kept here. limbo: # Bukkit world name. Folder will be created at /data//. world: auth_limbo # Spawn coordinates inside the limbo world. spawn-x: 0.5 spawn-y: 128.0 spawn-z: 0.5 # Build a 5x5 barrier platform under spawn so unauth players don't fall. build-platform: true platform-y: 127 # Where AuthMe's SQLite DB lives, relative to the server data dir. # Default matches itzg/minecraft-server with a /data bind mount. authme: db-path: plugins/AuthMe/authme.db # Tick delay between LoginEvent firing and us forcing the teleport. # 10 ticks (~0.5s) lets AuthMe's own broken teleport finish first # so our async teleport is the LAST one to run. teleport-delay-ticks: 10 # Whether to forceload the chunk at the saved quit-loc 1s before login # completes (via AuthMeAsyncPreLoginEvent), then unforce after teleport. preload-chunks: true # Set to true for verbose logs. False = only INFO on actual restores. debug: false