readme: restyle to match minecraft-launcher format
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Centered hero header with chunky black Download badge, small chip badges below, em-dash tagline, single-line nav row. Sections trimmed, license collapsed to <sub> footer line. Same visual language as s8n-ru/minecraft-launcher README.
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README.md
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README.md
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# Auth-Limbo
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<div align="center">
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# auth-limbo
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<br>
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<a href="https://github.com/s8n-ru/auth-limbo/releases/latest">
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<img src="https://img.shields.io/badge/Download_.jar-black?style=for-the-badge&logoColor=white&labelColor=black&color=white" height="60" alt="Download latest jar">
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</a>
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<br><br>
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[](https://papermc.io/)
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[](https://adoptium.net/)
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[](https://github.com/s8n-ru/auth-limbo/actions/workflows/build.yml)
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[](LICENSE)
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[](https://papermc.io/)
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[](https://adoptium.net/)
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A small Paper plugin I wrote because AuthMe's post-login teleport kept
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dumping my players at world spawn instead of where they last were.
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Tried every config flag, removed Multiverse, tried forks. Nothing
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fixed it. So this does.
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Two jobs: hosts a void `auth_limbo` world (so I could stop running
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Multiverse-Core for one world I never visited) and replaces AuthMe's
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broken post-login teleport with one that actually works.
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---
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## The problem
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a small paper plugin - ***fixes AuthMe's broken post-login teleport***
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Friend logs in, types `/login`, AuthMe is supposed to teleport them
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back to where they were. They land at world spawn instead. Every
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time.
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built for my server, runs there daily.
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Spent a day chasing this. Disabled Multiverse-Core. Disabled GrimAC.
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Disabled UnexpectedSpawn. Disabled Essentials. Even ran with just
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AuthMe loaded and the bug stayed.
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---
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Eventually traced it to
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[PaperMC/Paper#4085](https://github.com/PaperMC/Paper/issues/4085) —
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`Player#teleportAsync` resolves before the destination chunk loads,
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Paper's safety logic snaps the player to the nearest loaded chunk,
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and that chunk is world spawn. AuthMe's `teleportOnLogin` flow walks
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right into it.
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[Issues](../../issues) · [Releases](../../releases)
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Filed a mental bug report against AuthMe, decided writing my own
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listener was faster than waiting on a fork.
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</div>
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---
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## What it does
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Two things and that's it.
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Two things.
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1. **Void `auth_limbo` world.** A custom `ChunkGenerator` produces
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empty chunks. A 5x5 barrier platform sits under spawn so unauth
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players don't fall forever. No daylight cycle, no weather, no mob
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spawning, no PvP. AuthMe uses it as the pre-auth limbo. No
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Multiverse-Core needed.
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1. **Void `auth_limbo` world.** Custom `ChunkGenerator`, 5x5 barrier
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platform under spawn. AuthMe uses it as pre-auth limbo. No
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Multiverse-Core required.
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2. **Restore-teleport that actually works.** `LoginEvent` listener at
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`MONITOR` priority reads quit-location from `plugins/AuthMe/authme.db`,
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pins destination chunk via `addPluginChunkTicket`, chains
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`getChunkAtAsyncUrgently` into `teleportAsync`. No spawn-snap.
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2. **Authoritative restore-teleport.** A `LoginEvent` listener at
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`MONITOR` priority fires *after* AuthMe's broken teleport, reads
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the saved quit-location straight out of
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`plugins/AuthMe/authme.db`, pins the destination chunk with
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`Chunk#addPluginChunkTicket`, then chains
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`World#getChunkAtAsyncUrgently` into an authoritative
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`Player#teleportAsync`. Same pattern
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[PaperLib's `AsyncTeleportPaper`](https://github.com/PaperMC/PaperLib)
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uses, just narrower.
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That's the whole surface area. No password handling, no permissions
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beyond admin commands, no register flow, no chat formatting. AuthMe
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owns all of that.
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Bug background: [PaperMC/Paper#4085](https://github.com/PaperMC/Paper/issues/4085).
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---
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## Install
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1. Download `AuthLimbo-1.0.0.jar` from the
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[Releases page](https://github.com/s8n-ru/auth-limbo/releases).
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2. Drop it in your `plugins/` directory.
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3. Restart the server. Don't `/reload` — it'll break things. Just
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restart.
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1. Download `AuthLimbo-1.0.0.jar` from [Releases](https://github.com/s8n-ru/auth-limbo/releases).
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2. Drop in `plugins/`.
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3. Restart server. Don't `/reload`.
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AuthMe-ReReloaded is a **hard dependency**. The plugin refuses to
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load without it.
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Hard dep: **AuthMe-ReReloaded**. Plugin refuses to load without it.
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For the `itzg/minecraft-server` Docker image, see
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[`docs/installation.md`](docs/installation.md) for the `PLUGINS:`
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environment-variable form.
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For `itzg/minecraft-server` Docker image, see [`docs/installation.md`](docs/installation.md).
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---
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## Configuration
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## Config
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Defaults work. `plugins/AuthLimbo/config.yml` is created on first
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start. If you want to tweak:
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Defaults work. `plugins/AuthLimbo/config.yml` on first start:
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```yaml
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limbo:
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world: auth_limbo # Bukkit world name
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world: auth_limbo
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spawn-x: 0.5
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spawn-y: 128.0
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spawn-z: 0.5
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build-platform: true # 5x5 barrier under spawn
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build-platform: true
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platform-y: 127
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authme:
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db-path: plugins/AuthMe/authme.db
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teleport-delay-ticks: 10 # ticks to wait after LoginEvent
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preload-chunks: true # forceload chunk before teleport
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debug: false # verbose logging
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teleport-delay-ticks: 10
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preload-chunks: true
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debug: false
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```
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Full reference in [`docs/configuration.md`](docs/configuration.md).
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Full reference: [`docs/configuration.md`](docs/configuration.md).
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---
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## Commands
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| Command | Permission | Effect |
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|----------------------------|---------------------|-----------------------------------------------------|
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| `/authlimbo reload` | `authlimbo.admin` | Reload `config.yml`. |
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| `/authlimbo tp <player>` | `authlimbo.admin` | Manually teleport a player to their saved location. |
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| Command | Permission | Effect |
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|---|---|---|
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| `/authlimbo reload` | `authlimbo.admin` | Reload `config.yml`. |
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| `/authlimbo tp <player>` | `authlimbo.admin` | Teleport player to saved location. |
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Aliases: `/alimbo`.
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Alias: `/alimbo`.
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---
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## What I tested
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## Tested
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| Component | Status | Notes |
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|-----------------------------------|----------|----------------------------------------|
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| Paper 1.21.11 | Yes | Primary target. |
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| Purpur 1.21.11 | Yes | Same Paper API surface. |
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| Folia | Unknown | Untested. Login event threading may differ. |
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| AuthMe-ReReloaded (HaHaWTH b49) | Yes | Verified on production. |
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| AuthMe-ReReloaded other 5.x forks | Untested | Schema is the same, should work. |
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| Multiverse-Core | Untested | Not required. Possible teleport-intercept conflict — see [`docs/compatibility.md`](docs/compatibility.md). |
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| Component | Status |
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|---|---|
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| Paper 1.21.11 | Yes |
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| Purpur 1.21.11 | Yes |
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| Folia | Untested — login event threading may differ |
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| AuthMe-ReReloaded (HaHaWTH b49) | Yes |
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| AuthMe-ReReloaded other 5.x forks | Untested — schema same, should work |
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| Multiverse-Core | Untested — possible teleport-intercept conflict, see [`docs/compatibility.md`](docs/compatibility.md) |
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---
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@ -138,35 +108,11 @@ mvn clean package
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```
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Shaded jar lands at `target/AuthLimbo-1.0.0.jar`. Java 21, Maven 3.9.
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Standard. The `lib/AuthMe-5.6.0-FORK-Universal.jar` is referenced as
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a `system`-scope dep so the build doesn't need any private repo
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credentials.
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`lib/AuthMe-5.6.0-FORK-Universal.jar` is `system`-scope so build
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needs no private repo credentials.
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CI builds via [GitHub Actions](.github/workflows/build.yml) on every tag.
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---
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## Why not just use Multiverse-Core for the void world?
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Multiverse-Core does a dozen things. I needed one void world. Also
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Multiverse intercepts teleports for portals and respawn, which is the
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exact contention I was running from. This plugin is ~400 lines and
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only manages the one world AuthMe needs. If you already run
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Multiverse for legit reasons, ignore the limbo manager and just use
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the teleport fix.
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---
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## License
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AGPL-3.0. See [`LICENSE`](LICENSE).
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If you run a modified version of this plugin on a Minecraft server
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that players connect to over the network, AGPLv3 §13 requires you to
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offer the modified source to those players. Unmodified use carries
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no obligation beyond GPLv3 (no source-sharing required).
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---
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## Author
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Built by [s8n-ru](https://github.com/s8n-ru). If this fixes your
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headache too, cool. If not, file an issue, I'll look.
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<sub>[AGPL-3.0](LICENSE) — modified network-deployed builds must offer source per §13. Built by [s8n-ru](https://github.com/s8n-ru).</sub>
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