diff --git a/README.md b/README.md
index 2992660..1561fcc 100644
--- a/README.md
+++ b/README.md
@@ -1,133 +1,103 @@
-# Auth-Limbo
+
+# auth-limbo
+
+
+
+
+
+
+
+[](https://papermc.io/)
+[](https://adoptium.net/)
[](https://github.com/s8n-ru/auth-limbo/actions/workflows/build.yml)
-[](LICENSE)
-[](https://papermc.io/)
-[](https://adoptium.net/)
-
-A small Paper plugin I wrote because AuthMe's post-login teleport kept
-dumping my players at world spawn instead of where they last were.
-Tried every config flag, removed Multiverse, tried forks. Nothing
-fixed it. So this does.
-
-Two jobs: hosts a void `auth_limbo` world (so I could stop running
-Multiverse-Core for one world I never visited) and replaces AuthMe's
-broken post-login teleport with one that actually works.
---
-## The problem
+a small paper plugin - ***fixes AuthMe's broken post-login teleport***
-Friend logs in, types `/login`, AuthMe is supposed to teleport them
-back to where they were. They land at world spawn instead. Every
-time.
+built for my server, runs there daily.
-Spent a day chasing this. Disabled Multiverse-Core. Disabled GrimAC.
-Disabled UnexpectedSpawn. Disabled Essentials. Even ran with just
-AuthMe loaded and the bug stayed.
+---
-Eventually traced it to
-[PaperMC/Paper#4085](https://github.com/PaperMC/Paper/issues/4085) —
-`Player#teleportAsync` resolves before the destination chunk loads,
-Paper's safety logic snaps the player to the nearest loaded chunk,
-and that chunk is world spawn. AuthMe's `teleportOnLogin` flow walks
-right into it.
+[Issues](../../issues) · [Releases](../../releases)
-Filed a mental bug report against AuthMe, decided writing my own
-listener was faster than waiting on a fork.
+
---
## What it does
-Two things and that's it.
+Two things.
-1. **Void `auth_limbo` world.** A custom `ChunkGenerator` produces
- empty chunks. A 5x5 barrier platform sits under spawn so unauth
- players don't fall forever. No daylight cycle, no weather, no mob
- spawning, no PvP. AuthMe uses it as the pre-auth limbo. No
- Multiverse-Core needed.
+1. **Void `auth_limbo` world.** Custom `ChunkGenerator`, 5x5 barrier
+ platform under spawn. AuthMe uses it as pre-auth limbo. No
+ Multiverse-Core required.
+2. **Restore-teleport that actually works.** `LoginEvent` listener at
+ `MONITOR` priority reads quit-location from `plugins/AuthMe/authme.db`,
+ pins destination chunk via `addPluginChunkTicket`, chains
+ `getChunkAtAsyncUrgently` into `teleportAsync`. No spawn-snap.
-2. **Authoritative restore-teleport.** A `LoginEvent` listener at
- `MONITOR` priority fires *after* AuthMe's broken teleport, reads
- the saved quit-location straight out of
- `plugins/AuthMe/authme.db`, pins the destination chunk with
- `Chunk#addPluginChunkTicket`, then chains
- `World#getChunkAtAsyncUrgently` into an authoritative
- `Player#teleportAsync`. Same pattern
- [PaperLib's `AsyncTeleportPaper`](https://github.com/PaperMC/PaperLib)
- uses, just narrower.
-
-That's the whole surface area. No password handling, no permissions
-beyond admin commands, no register flow, no chat formatting. AuthMe
-owns all of that.
+Bug background: [PaperMC/Paper#4085](https://github.com/PaperMC/Paper/issues/4085).
---
## Install
-1. Download `AuthLimbo-1.0.0.jar` from the
- [Releases page](https://github.com/s8n-ru/auth-limbo/releases).
-2. Drop it in your `plugins/` directory.
-3. Restart the server. Don't `/reload` — it'll break things. Just
- restart.
+1. Download `AuthLimbo-1.0.0.jar` from [Releases](https://github.com/s8n-ru/auth-limbo/releases).
+2. Drop in `plugins/`.
+3. Restart server. Don't `/reload`.
-AuthMe-ReReloaded is a **hard dependency**. The plugin refuses to
-load without it.
+Hard dep: **AuthMe-ReReloaded**. Plugin refuses to load without it.
-For the `itzg/minecraft-server` Docker image, see
-[`docs/installation.md`](docs/installation.md) for the `PLUGINS:`
-environment-variable form.
+For `itzg/minecraft-server` Docker image, see [`docs/installation.md`](docs/installation.md).
---
-## Configuration
+## Config
-Defaults work. `plugins/AuthLimbo/config.yml` is created on first
-start. If you want to tweak:
+Defaults work. `plugins/AuthLimbo/config.yml` on first start:
```yaml
limbo:
- world: auth_limbo # Bukkit world name
+ world: auth_limbo
spawn-x: 0.5
spawn-y: 128.0
spawn-z: 0.5
- build-platform: true # 5x5 barrier under spawn
+ build-platform: true
platform-y: 127
-
authme:
db-path: plugins/AuthMe/authme.db
- teleport-delay-ticks: 10 # ticks to wait after LoginEvent
- preload-chunks: true # forceload chunk before teleport
-
-debug: false # verbose logging
+ teleport-delay-ticks: 10
+ preload-chunks: true
+debug: false
```
-Full reference in [`docs/configuration.md`](docs/configuration.md).
+Full reference: [`docs/configuration.md`](docs/configuration.md).
---
## Commands
-| Command | Permission | Effect |
-|----------------------------|---------------------|-----------------------------------------------------|
-| `/authlimbo reload` | `authlimbo.admin` | Reload `config.yml`. |
-| `/authlimbo tp