Captures live config state of nullstone Purpur 1.21.11 server: - docker-compose.yml (itzg/minecraft-server image, MODRINTH_PROJECTS + PLUGINS lists) - All plugin configs under live-server/plugins/ (no DBs, no jars, no world data) - Server core: bukkit.yml, spigot.yml, purpur.yml, paper-global.yml, paper-world-defaults.yml, server.properties Excluded via .gitignore: - World data (world/, world_nether/, world_the_end/, auth_limbo/) - Sensitive: AuthMe DB (password hashes), Lands DB, CoreProtect DB, Essentials userdata - Jars (auto-fetched), logs, caches, .paper-remapped
28 lines
1 KiB
YAML
28 lines
1 KiB
YAML
# RackedLimbo configuration
|
|
|
|
# Limbo world settings — pre-auth players are kept here.
|
|
limbo:
|
|
# Bukkit world name. Folder will be created at /data/<world-name>/.
|
|
world: auth_limbo
|
|
# Spawn coordinates inside the limbo world.
|
|
spawn-x: 0.5
|
|
spawn-y: 128.0
|
|
spawn-z: 0.5
|
|
# Build a 5x5 barrier platform under spawn so unauth players don't fall.
|
|
build-platform: true
|
|
platform-y: 127
|
|
|
|
# Where AuthMe's SQLite DB lives, relative to the server data dir.
|
|
# Default matches itzg/minecraft-server with a /data bind mount.
|
|
authme:
|
|
db-path: plugins/AuthMe/authme.db
|
|
# Tick delay between LoginEvent firing and us forcing the teleport.
|
|
# 10 ticks (~0.5s) lets AuthMe's own broken teleport finish first
|
|
# so our async teleport is the LAST one to run.
|
|
teleport-delay-ticks: 10
|
|
# Whether to forceload the chunk at the saved quit-loc 1s before login
|
|
# completes (via AuthMeAsyncPreLoginEvent), then unforce after teleport.
|
|
preload-chunks: true
|
|
|
|
# Set to true for verbose logs. False = only INFO on actual restores.
|
|
debug: false
|