Captures live config state of nullstone Purpur 1.21.11 server: - docker-compose.yml (itzg/minecraft-server image, MODRINTH_PROJECTS + PLUGINS lists) - All plugin configs under live-server/plugins/ (no DBs, no jars, no world data) - Server core: bukkit.yml, spigot.yml, purpur.yml, paper-global.yml, paper-world-defaults.yml, server.properties Excluded via .gitignore: - World data (world/, world_nether/, world_the_end/, auth_limbo/) - Sensitive: AuthMe DB (password hashes), Lands DB, CoreProtect DB, Essentials userdata - Jars (auto-fetched), logs, caches, .paper-remapped
1157 lines
54 KiB
YAML
Executable file
1157 lines
54 KiB
YAML
Executable file
# Resource page: https://www.spigotmc.org/resources/53313
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# Discord: https://discord.incredibleplugins.com
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# If you encounter any issues, please report them
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# to the Discord support server or through a private message.
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# Bugs or problems are usually fixed at the next update, if you report them.
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# You can ignore the IDs in some setting names (_<number>).
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#
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# If you're looking for a plugin to regenerate chunks at unclaim or wilderness, it's recommended
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# to use the WildRegeneration plugin: https://polymart.org/resource/wildregeneration.2096
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########################################
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# BASIC MODE
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########################################
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# If enabled, Lands will disable advanced features, like wars, nations, upkeep and taxes.
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# Enabling this option will disable all advanced features. Meaning that only the bare
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# minimum of features will be enabled. This option is meant for servers that want to
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# have a very simple setup and only want players to use the claiming and trusting players
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# feature of the plugin. Enabling this option will forcefully disable some features, that
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# can't be turned back on as long as basic-mode is enabled.
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# NOTE: This setting requires server reload / restart.
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basic-mode: false
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########################################
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# MAJOR FEATURES
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########################################
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# Here you can quickly toggle some major features.
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# NOTE: These settings require server reload / restart.
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features:
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# Ukeep can be further configured in the upkeep section (this file).
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upkeep: true
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# Taxes can be further configured in the taxes section (this file).
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# For taxes to work, Vault and a economy plugin, that supports Vault, needs to be installed.
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taxes: true
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# Lands and nations can be in relations, such as ally, enemy and neutral.
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# If you disable this option, all existing relations will be deleted.
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# This is useful in combination with wars. However, you can also use it with wars disabled.
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relations: true
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# General options
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general:
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# Worlds where players should be able to claim. You can add all worlds by adding * to the list.
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# You can also set optional parameters such as, if claiming should be enabled for regular players without admin perms (permission: lands.admin.disabled-features)
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# and the minimum and maximum claim height. The format is a follows: <worldname>:<claiming>:<min-height>:<max-height>
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# NOTE: Minimum height can't be lower than your server's min height and maximum height can't be higher than your servers maximum height. The claim height of admin lands will always be maxed out.
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# NOTE: This setting requires server reload / restart.
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# Examples:
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# 'world' -> This results in the max claim height and claiming enabled for players.
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# 'world:true:30:319' -> This results in a claim height of 30 to 319 and claiming enabled for players.
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# 'world:false' -> Only server admins can claim in this world to create admin lands etc.
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claim-worlds_list:
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- world
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# Default: English (en-US) - no download required.
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# This defines the default language. You can place multiple locales in the plugin's "Language" folder to display different locales depending on the player's locale.
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# You can access translations maintained by the community in our Discord: https://discord.incredibleplugins.com
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# To access translations, other than en-US, execute /translations in the Discord server.
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# The translation name should match the official language code (https://www.oracle.com/java/technologies/javase/jdk8-jre8-suported-locales.html).
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# This option also affects the grouping and decimal separator for currency formatting.
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language: 'en-US'
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# Force default language? This will make changes to language files impossible and will always use the default.
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# This has the benefit of always receiving fixes, such as spelling mistakes, for the default locale.
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# You should only use this option if your language matches "en-US". For other locales it won't work.
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force-default: false
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# Edit the land you're standing in instead of the land from /lands edit?
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# For /lands claim you will still need to set the claim land with /lands edit.
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edit-by-loc: false
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# If enabled, limit permissions will be combined instead of just taking the highest value.
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# Example: A player has the permission lands.chunks.5 and lands.chunks.2.
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# If enabled: This will result in a limit of 7 chunks.
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# If disabled: This will result in a limit of 5 chunks.
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permission-stacking: false
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# Give players items at first join.
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# The item appearance can be edited in the GUI language file.
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first-join-items:
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# The selection tool allows them to claim.
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selection:
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# Setting the slot or the amount of an item to a value lower than 1, will not give the item on first join.
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slot_4: -1
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amount: -1
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# If disabled, players won't be able to use this item at all.
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usage: false
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# The info tool shows information about a claim when clicking on it.
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info:
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slot_5: -1
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amount_2: -1
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usage_2: false
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# The camp block creates a temporary claim at placement.
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camp:
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slot_6: -1
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amount_3: -1
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usage_3: false
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# Claim blocks claim the chunk they were placed into permanently, until the player unclaims the chunk.
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claim_block:
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slot_7: -1
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# Claims a specific radius of chunks.
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# 0 = only the current chunk
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# 1 = (radius+1)² = 9 chunks
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claim-radius_2: 1
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amount_4: -1
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usage_4: false
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# If false, chat message parts that are enclosed by [V]text[/T] will only be sent to players
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# that have the lands.admin.verbose permission. This setting only applies to chat messages.
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verbose: true
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# The plugin fetches player skins and names from Mojang.
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# If disabled, player skins can't be displayed in the menus and name changes will only apply, when they join the server.
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fetch-skins-names: true
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# Date format
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# MM: Month
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# dd: Day of month
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# yyyy: Year
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# hh: hours
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# mm: minutes
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# ss: seconds
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# NOTE: These settings require server reload / restart.
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date-format:
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# Set the time zone for date text outputs.
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# Example: America/Los_Angeles or GMT-8:00
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# List of time zones: https://timezonedb.com/time-zones
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# If empty, it uses the time zone of the machine your server is running on.
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time-zone: ''
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# General format for invites etc.
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# Examples:
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# American 12 hour format (a = 12 hour format): MM/dd/yyyy hh:mm a
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# German 24 hour format: dd.MM.yyyy hh:mm
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general: 'MM/dd/yyyy hh:mm'
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# Format for news messages in the land menu (inbox).
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inbox: 'MM/dd hh'
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# Format used when only a time displayed.
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# Examples:
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# American 12 hour format (a = 12 hour format): hh:mm a
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# German 24 hour format: hh:mm
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time_2: 'hh:mm a'
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# Set the format of all economy related displays.
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# Info: https://docs.oracle.com/javase/7/docs/api/java/text/DecimalFormat.html
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# NOTE: This setting requires server reload / restart.
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eco-format:
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# Recommended format for item economy and player experience: "# gold ingot(s)" or "# experience"
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normal: '$#,##0.00'
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# The short format will use the normal format if the value is lower than 1000.
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# This format is only used in cases where there is not much space, like on signs.
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# This will convert balances like the following:
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# 1000000000 = 1B whereas {value} = 1 and {unit} = B
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# 1000000 = 1M
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# 1000 = 1k
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short-unit: '${value}{unit}'
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# Reward players by playing on your server.
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# Explanation: https://wiki.incredibleplugins.com/lands/configuration/playtime-rewards
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# NOTE: This setting requires server reload / restart.
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time-reward:
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enabled_17: false
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# After how many seconds should players get rewarded with plus 1
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# chunk, land, own land or member.
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# NOTE: Time unit is seconds.
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# NOTE: Changing these requires server reload / restart.
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# NOTE: It can take up to 60 seconds for the player to get rewarded.
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time:
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# Plus 1 chunk (/lands claim) each x seconds.
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# If you want to disable this specific option, just set it to 0 or -1.
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chunk: 3600
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# Plus 1 lands where a player can be a member (not owner - /lands accept, /lands trust) each x seconds.
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# If you want to disable this specific option, just set it to 0 or -1.
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land: 43200
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# Plus 1 land creation (/lands create) each x seconds.
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# If you want to disable this specific option, just set it to 0 or -1.
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land-own: 86400
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# Plus 1 land member (/lands trust) each x seconds.
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# If you want to disable this specific option, just set it to 0 or -1.
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member: 21600
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# Plus 1 lands.chunks.support.<number> each x seconds.
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# This permission contributes claims to lands you're trusted in.
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# If you want to disable this specific option, just set it to 0 or -1.
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support: 0
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# Should players with the permission (lands.admin) be notified that there is a new update available?
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upd-notify: false
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# Provide bedrock forms for bedrock players, instead of the normal GUI?
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bedrock-forms: true
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# General options for economic tasks, that apply to taxes, upkeep and nation upkeep.
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# Each task has it's own section, in this file and nations.yml, with specified options.
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# These options require server reload / restart.
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economic:
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# Default configuration: taxes, upkeep and nation upkeep are collected every day at midnight.
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interval:
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# Set amount of days between each payment.
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# Example:
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# 1 = executes every day at the time specified at the top of this section.
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# 2 = executes every second day at the time specified at the top of this section.
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days_2: 1
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# Set the time of day. Collect taxes, upkeep and nation upkeep at this time after x days.
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# Format: 24 hour format.
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time: '24:00:00'
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# Set the minimum time between a player's attempt to change the tax or upkeep and the next collection.
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change-cooldown_time: 3h
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# Altert the land or nation, if their funds are insufficient for upkeep.
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# The configured time defines a period before the actual upkeep collection.
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# Example: 12h = alert lands and nations at earliest 12 hours before the upkeep collecting, if their funds are insufficient.
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insufficient-altert_time: 2d
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# Upkeep can be toggled in the "features" section.
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# Upkeep = Lands pay a defined amount of money to the server in order to keep their claimed land.
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# Taxes = Trusted players pay a defined amount of tax per defined interval.
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upkeep:
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# How much should a land pay per chunk?
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# NOTE: Final payment would be land size (chunks) * cost
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per-chunk: 0
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# Should the last claimed chunks, which the land could not pay for, be deleted?
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# Example: The land has 10 claimed chunks, but it can pay the upkeep only for 6. So the 4 last claimed chunks will be deleted.
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# This continues each upkeep cicle until no claims are left.
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unclaim: true
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# Exclude land from upkeep, if it was recently created?
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# This will prevent recently created lands getting a chunk deleted, if the land owner / land bank doesn't have enough money (and if delete-chunk enabled).
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# So only lands, which are older than x seconds, will need to pay this.
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nopay_time: 2d
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# Remind land members, which can deposit money into their lands, about upcoming upkeep payments until they have enough money to pay it.
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# This helps your players lands keeping track of it and not loosing claims or their membership in the nation.
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# This will send a reminder ever configured period while in "insufficient-altert_time" from above.
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upkeep-reminder_time: 1h
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# Taxes can be toggled in the "features" section.
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# Taxes = Trusted players pay a defined amount of tax per defined interval.
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# Rent = The players can rent a area of their choice without needing to get trusted. They can decide how long they want to rent it.
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# The interval can be configured in the "economic" section.
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taxes:
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# Set the minimum tax value.
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min_2: 0
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# Set max tax value for a single area (if a land has no sub areas then this will be the default area)
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max_3: 0
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# Untrust a land member from the area if he couldn't pay the taxes?
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untrust-member: true
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# Announce upcoming tax payments to players.
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# Default: Lands will sent a player every two hours a notice, if they don't have enough to pay their taxes.
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# Disable: 0
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taxes-announcement_time: 2h
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# General teleportation options.
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# Command specific teleportation options can be found in their sections.
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teleport:
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# General teleportation cost. Some features might have specific options, which override this.
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costs_9: 100
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# Set the cost of any teleportation to 0 for players that joined the server for the first time.
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# You can define a time span here. Example: 1d = players that joined the server 23 hours ago, won't pay for any teleportation.
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first-join_time: 4h
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# Waittime
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# Timeunit: seconds
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wait: 5
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# A land consists of a collection of chunks which are claimed via the /claim command or with the claim tool.
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# This section and the "chunk" section contain claiming options.
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land:
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# Land creation
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creation:
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# Force the creation of a land (/lands create) before a land is able to claim chunks.
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# If set to false, Lands will auto generate a land with the name of the player.
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# The name can be changed in the land menu or with /lands rename <name>.
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force: true
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# The cost to create a land (/lands create).
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# NOTE: This includes also one chunk claim, which will be claimed automatically on land creation.
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# NOTE: PLAYERS WITH THE lands.free.lands.<number> PERMISSION MIGHT BYPASS THAT.
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# More info: https://wiki.incredibleplugins.com/lands/permissions/permissions#numbered-permissions
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costs: 0
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mainblock:
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# Toggle the placement of new mainblocks.
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# This doesn't remove existing ones. However, existing ones can manually be deleted.
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enabled_3: false
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# Cost to repositon the mainblock after land creation.
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reposition-costs: 0
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# Claim a radius of chunks at land creation. These initial claims won't cost the land anything.
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# NOTE: 0 = only the chunk in which the player currently stands.
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# NOTE: This value can't be higher than your servers view distance.
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claim-radius: 0
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# Land name options
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name:
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# Should spaces be allowed in land names?
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# Spaces will be replaced with an underscore, when being displayed as a command parameter.
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# Disabling this option at a later time, will also remove spaces from existing lands.
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# NOTE: This setting required server reload / restart.
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spaces: false
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# Maximum land name length
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# The maximum possible length is 80 when using MySQL and 32 when using SQLite (including color codes).
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# How to filter names: https://wiki.incredibleplugins.com/general/locale-and-config/messages#filter-swear-words-and-forbidden-names
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length_2: 24
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# Should colors be allowed in land names?
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# Disabling this option at a later time, will also remove color from existing lands.
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color_2: true
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# Should land names be allowed to include formatting, such as bold, underlined etc.?
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format: true
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# Should numbers be allowed in land names?
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numbers: true
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# Allow only latin letters for land names?
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# If enabled: They won't be able to use chinese letters etc.
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only-latin: false
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# Rename settings
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# Command: /lands rename
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rename:
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# Costs to rename a land.
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costs_5: 0
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# Cooldown to rename the land.
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# Bypass permission: lands.bypass.cooldown.rename_land
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cooldown_rename_time: 15m
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# Land tag options
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tag:
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# Enable tags?
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# NOTE: This setting required server reload / restart.
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enabled_8: true
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# Maximum land tag length
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# The maximum possible length is 80 when using MySQL and 32 when using SQLite (including color codes).
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length_3: 4
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# Should colors be allowed in land tags?
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# Disabling this option at a later time, will also remove color from existing lands.
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color_6: false
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# Should land tags be allowed to include formatting, such as bold, underlined etc.?
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format_2: false
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# Should numbers be allowed in land tags?
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numbers_2: false
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# Allow only latin letters for land tags?
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# If enabled: They won't be able to use chinese letters etc.
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only-latin_2: false
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# Land enter title options
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title:
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# Should players be allowed to use PlaceholderAPI placeholders, in the land title?
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placeholderapi:
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# Should players be allowed to use PlaceholderAPI placeholders provided by Lands?
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# This does not require PlaceholderAPI to be installed.
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lands: true
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# Should players be allowed to use PlaceholderAPI placeholders provided by 3rd party plugins and Lands?
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# This requires PlaceholderAPI to be installed.
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3rd-party: false
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# Set the minimum Euclidean distance in chunks (16 blocks). Players won't be able to claim in this buffer zone,
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# unless their role has the LAND_CLAIM_BORDER flag in the neighboring land.
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chunk-distance:
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# Available distance modes: SQUARE, EUCLIDEAN, DIAMOND_SHAPE
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# SQUARE - checks chunks around the chunk that is being claimed in a square shape
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# EUCLIDEAN - measures Euclidean distance from chunk that is being claimed to neighbouring chunks
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# DIAMOND_SHAPE - creates buffer zone in form of a diamond around claims
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mode_3: "EUCLIDEAN"
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# Size of buffer zone around a land that isn't part of a nation.
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land_2: 1
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# Size of buffer zone around a land that is part of a nation.
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# This value only applies to surrounding lands. That means that if a nation tries to expand and the
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# neighbouring claim isn't part of a nation, the "land_2" value from above will be used instead.
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nation: 3
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# Force lands to claim near their claims.
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force-near:
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enabled_2: true
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# Should claim attempts that would violate the force-near restrictions be treated as new lands?
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treat-as-new: true
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# Chunk claiming by placing a special claim block.
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# You can give claimblocks by executing the command /lands admin player <player> give claimblock [amount]
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# If you don't want your players to claim via command, just don't give them lands.command.claim.
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# If you don't want your players to claim with claimblocks, just don't give them claimblocks.
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claimblock:
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# Should only the owner of the claim block be able to use it?
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# NOTE: If disabled, players could give claimblocks to other players which then can use these claimblocks too. Also if enabled again in the future,
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# already given claimblocks could still be used by everyone.
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only-owner: true
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# Should claimblocks not count towards the lands.chunks.<number> permission?
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ignore-max: true
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# Should claimblocks be refunded, if players unclaim a chunk that was claimed with a claimblock?
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refund: true
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# Landspawn settings
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spawn:
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# Creation settings (/lands setspawn)
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creation:
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# Automatically set land spawn on land creation (/lands create)?
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# NOTE: The spawnpoint can always be changed with /lands setspawn.
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auto: true
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# Costs
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cost:
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# Cost for first time set
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set: 0.0
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# Cost for changing spawn
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change: 0
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# Teleportation settings
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teleport:
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# Cost for teleportation to a land spawn, if the player is not trusted in the land.
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costs:
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value_3: 0
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# Should the cost of the teleportation be given to the land?
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give-land: false
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pay:
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# Should untrusted players pay the teleport costs?
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untrusted: true
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# Should trusted players pay the teleport costs?
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trusted: false
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# Cooldown for teleportation to a land spawn, if a player is trusted in the land.
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# This cooldown won't apply to players that aren't trusted in the land.
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spawn-cooldown_time: 0s
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# Teleport a player to the land spawn after they died?
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re-spawn: true
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# Rent/sell areas settings - Wiki: https://github.corent:m/Angeschossen/Lands/wiki/Rent-System
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# Rent = The players can rent a area of their choice without needing to get trusted. They can decide how long they want to rent it.
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# Taxes = Trusted players pay a defined amount of tax per defined interval.
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# If rent or sell is disabled, players with the permission "lands.admin.disabled-features" can still setup areas for rental.
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rent:
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# Allow your players to set sub areas available for rent?
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rent: true
|
|
# Allow your players to sell sub areas or their whole land?
|
|
sell: false
|
|
# Should rent transactions be sent to the land bank?
|
|
# NOTE: This will only take effect, if banks are generally enabled (option: enabled_13).
|
|
# If disabled the transaction will be sent to the owners personal account.
|
|
bank: true
|
|
# Use holograms instead of signs? If enabled, after setting up the rent or sell sign, the sign will disappear and a clickable hologram will appear.
|
|
# NOTE: This will only be activated, if your hologram plugin supports clickable holograms via their developer API. Current known plugins to do that: CMI
|
|
holograms: false
|
|
# Teleportation through the /lands rentlist command.
|
|
teleport:
|
|
# Cost for teleportation to a rentable area.
|
|
costs_7: 0.0
|
|
# Cooldown for teleportation to a rentable area.
|
|
rent-tp-cooldown_time: 5s
|
|
|
|
# Invite settings
|
|
invite:
|
|
# If you disable invites, players can directly trust
|
|
# other players with /lands trust.
|
|
# This option requires server reload / restart.
|
|
enabled_16: true
|
|
# Should land owners be able to get trusted to other lands?
|
|
# If disabled, land owners can't be part of another land, if they own at least one land.
|
|
invite-owner: true
|
|
|
|
# Broadcast settings
|
|
broadcast:
|
|
# If someone created a new land.
|
|
# Message: land.create.broadcast
|
|
create: false
|
|
# If someone deleted his land. This broadcast will only be sent, if the land has any claims (this prevents spam).
|
|
# Message: land.delete.broadcast
|
|
delete: false
|
|
|
|
# Settings for /lands chat
|
|
chat:
|
|
# Should /lands chat messages be forwarded to console?
|
|
forward: true
|
|
# Should global chat be muted for a player if they have /lands chat toggle enabled?
|
|
# NOTE: This setting required server reload / restart.
|
|
mute-global: false
|
|
|
|
# Fly Settings (Flags can be found in the roles section)
|
|
fly:
|
|
# If you disable flight control, the FLY flag from roles.yml won't have any effect.
|
|
# If you want to disallow flight in the wilderness, you need to toggle the fly flag in the admin menu: /lands admin menu
|
|
enabled_4: true
|
|
# This option only affects worlds that aren't in claim-worlds_list.
|
|
# For worlds of claim-worlds_list this option is irrelevant, since flight is controlled via the FLY flag.
|
|
# To toggle flight control in wilderness of claim worlds, just execute /lands admin menu while standing in the world.
|
|
# This list allows you to deny or allow flight in worlds that aren't in claim-worlds_list. This is important if players are switching worlds.
|
|
# You can use wildcard (*) to add all worlds to this list.
|
|
# Entry format is as follows: "worldName:allowFly"
|
|
# Example:
|
|
# world:false -> if world isn't part of claim-worlds_list, flight will be disabled in this world.
|
|
# world:true -> if world isn't part of claim-worlds_list, flight won't be disabled when players enter this world.
|
|
# If world is part of claim-worlds_list, the flight control will be controlled via the FLY flag in /lands admin menu or the menu of claims.
|
|
flight-control-worlds_list: []
|
|
# Set the fly deactivation delay if a player is not allowed to fly at this position.
|
|
# Timeunit: Seconds
|
|
disable-delay: 3
|
|
# Set a permission to check before Lands reactivates flight for a player.
|
|
# Lands only reactivates flight, if Lands previously disabled it for the player and they're now allowed to fly again
|
|
# at their current location. This permission just adds another requirement, besides the fly role flag.
|
|
reactivate-perm: ''
|
|
|
|
# /lands setowner Settings
|
|
setowner:
|
|
# Disabling this option will remove the /lands accept and /lands deny command, IF invites are also disabled.
|
|
enabled_12: true
|
|
# The land (or the land owner, if banks are disabled) will need to pay this amount in order to set a new owner.
|
|
# This prevents abusing of ownership transfers in order to bypass limitations.
|
|
costs_6: 0
|
|
# Allow the owner of a land to only, if the last owner change was some time ago?
|
|
owner-change-cooldown_time: 0s
|
|
|
|
# If enabled, allows land members to store items in the /lands storage command.
|
|
# The storage can also be accessed by clicking on the land mainblock's barrel.
|
|
# WARNING: If you disable this option, all items in the land storages will be deleted.
|
|
storage: false
|
|
|
|
# Delete inactive Lands, if the owner is offline since x days. This task executes every 6 hours.
|
|
# NOTE: When changing any of these settings, it's recommended to take a backup of the database, in case you misconfigure anything accidentally.
|
|
# Otherwise, you're risking irreversible land deletion.
|
|
# NOTE: These settings require server reload / restart.
|
|
expiration:
|
|
# How long does an owner need to be offline, to be considered inactive?
|
|
# This option allows you to create different categories of inactive players depending on their playtime.
|
|
# Format: 'playtime:offline-time'
|
|
# Playtime is considered the time that they played on the server. The time before Lands was installed is included.
|
|
#
|
|
# Example:
|
|
# owner_list:
|
|
# - '15m:7d'
|
|
# - '30m:14d'
|
|
# - '12h:30d'
|
|
# - '1d:60d'
|
|
# - '15d:80d'
|
|
# - '30d:never' <- Using "never" in the last entry means that players with more than 15 days playtime will never be considered as inactive.
|
|
#
|
|
# '15m:7d' and '30m:14d' means that land owners that have less or equal 15 minutes of playtime, will be considered inactive, if they're offline since at least 7 days.
|
|
# Owners that have more than 15 minutes of playtime and less than 30 minutes will be considered as inactive, if they're offline since at least 14 days.
|
|
# If a owner has more playtime than all the entries, it will use the entry with the highest playtime and compare the offline time against that entry.
|
|
# '30d:never' means that the land will never be deleted or the owner changed.
|
|
# Inactive land owners get, depending on your configuration, either untrusted and a new owner is set or their land get's deleted.
|
|
# An empty list disables this option.
|
|
owner_list:
|
|
- '15m:14d'
|
|
|
|
# How long does a land member need to be offline, to be considered inactive?
|
|
# Inactive land members get untrusted.
|
|
# This section follows the same pattern as the owner_list above.
|
|
member_list: [ ]
|
|
|
|
# Should an inactive owner be replaced by a land member?
|
|
# Lands will always try to set the member with the highest role as the new owner.
|
|
# If there's no member left, the land will be deleted.
|
|
replace-owner: true
|
|
# Should players, which have been deleted from the servers playerdata folder (primary world), be deleted?
|
|
# NOTE: It is recommended to keep this disabled. If this is enabled and you delete the playerdata folder in your primary world, it MAY DELETE ALL AFFECTED LANDS depending on your expiration settings.
|
|
delete-invalid: false
|
|
# Should lands, which have no claims, be deleted if they're at least x days old?
|
|
# You can disable this option by using 0.
|
|
no-claims: 0
|
|
|
|
# Should players keep their inventory, if they die inside a land?
|
|
# This option is forcefully enabled, if the player dies inside an area where they can't pickup items.
|
|
# For wars this can be configured in wars.yml.
|
|
keep-inventory:
|
|
enabled_11: false
|
|
mode_4: false
|
|
|
|
# Specified combat settings which do not affect wars.
|
|
combat:
|
|
# Combat tagging
|
|
tag:
|
|
# If a player attacks another player, they will by tagged for x (timeunit) so that, regardless of land settings,
|
|
# other players can attack them.
|
|
# 0s = disabled
|
|
tag_time: 10s
|
|
# Configure worlds in which combat tags should be enabled.
|
|
# NOTE: If empty, it's enabled in all claim worlds from claim-worlds_list.
|
|
tag-worlds_list: [ ]
|
|
# Should a player be killed, if they log out while having a combat tag set on them?
|
|
quit-kill: true
|
|
# Remove the combat tag upon death?
|
|
death-remove: true
|
|
# Deny teleportation if player has active combat tag?
|
|
deny-teleport: true
|
|
# Disable fly during combat?
|
|
disable-fly: true
|
|
|
|
# Should players, which are members in a common land, be able to fight in wilderness?
|
|
# NOTE: This option requires server restart / reload.
|
|
ally-wilderness: true
|
|
# Block village raids if the initiator is not allowed to attack players in the claim?
|
|
block-raids: true
|
|
|
|
# Set claim limits per world.
|
|
# Example: If you set the permission lands.chunks.5 for your players,
|
|
# they will be able to claim 5 chunks in each claim world instead of 5 chunks in general.
|
|
# NOTE: This only applies for claim permissions: lands.chunks.<number>, lands.ownlands.<number>
|
|
# It is recommended to keep this disabled.
|
|
claim-limits-per-world: true
|
|
|
|
# Land bank settings (/lands balance)
|
|
bank:
|
|
# If enabled, land actions like /lands claim will take the money from the land bank
|
|
# instead of directly from the player. Disabling this option, will also disable the "/lands deposit" and "/lands withdraw" commands.
|
|
# NOTE: If you want to disable this option, please make sure your economy plugin supports transactions
|
|
# for offline players. Otherwise, features such as taxes and upkeep might lead to unexpected results.
|
|
# NOTE: This setting requires server reload / restart.
|
|
enabled_13: true
|
|
# Set a maximum balance. Players won't be deposit more than that.
|
|
# If the value is lower than a land's upkeep, it will automatically be adjusted to the land's upkeep.
|
|
# Use 0 to disable this option completely.
|
|
max-balance: 0
|
|
# Should money be taken from the players personal balance, if they for example try to claim, but the land bank doesn't have enough money?
|
|
# If disabled and they don't have enough money in the land bank during upkeep collection, they won't be able to pay the upkeep.
|
|
fallback-personal: true
|
|
|
|
|
|
# Each chunk represents an 16x16 blocks area.
|
|
chunk:
|
|
# Cost to claim chunks. In some cases the claim might be free:
|
|
# NOTE: This cost will only be active if the players lands.free.chunks.<number> permission is lower than the current chunks amount
|
|
# of the land AND if the currect chunks amount is greater or equals to the option called "claim-radius".
|
|
# More info: https://wiki.incredibleplugins.com/lands/permissions/permissions#numbered-permissions
|
|
costs_2: 0
|
|
# Increase cost per chunk claim.
|
|
cost-increase:
|
|
# Available modes:
|
|
# PERCENTAGE: For example putting 10% per claim on top of the normal claim price per claim.
|
|
# ADD: For example adding 10 dollars to the claim cost every time the land claims a chunk.
|
|
# DEFAULT: Disables this option.
|
|
mode: 'DEFAULT'
|
|
value: 2
|
|
# Set the maximum claim cost.
|
|
# NOTE: Set this to 0 in order to disable that option.
|
|
max_2: 0
|
|
# Cashback settings (Chunk unclaim: /lands unclaim)
|
|
cashback:
|
|
# Available modes:
|
|
# PERCENTAGE: For example giving them 10% from the buy price back.
|
|
# ADD: For example giving them just 10 dollars back.
|
|
# DEFAULT: Disables this option.
|
|
mode_2: 'PERCENTAGE'
|
|
# Set this value to 0, if you want to disable this.
|
|
# If you use claimblocks (/lands admin player <player> give), this value just needs to be greater than 0 to give them
|
|
# each claimblock back at unclaim, if the chunk was claimed with an claimblock.
|
|
value_2: 500
|
|
|
|
# Chunk teleportation options
|
|
teleport:
|
|
# Teleportation cooldown
|
|
# Bypass permission: lands.bypass.cooldown.teleport
|
|
chunk-tp-cooldown_time: 3m
|
|
# Cost for a teleportation.
|
|
costs_3: 0
|
|
|
|
# Allow claiming only in the initial world, in which the land was created?
|
|
# This means that a land can only have claims in one world.
|
|
initial-world: false
|
|
|
|
# Auto claim chunks while standing on them.
|
|
auto-action:
|
|
# NOTE: This setting requires server reload / restart.
|
|
enabled_14: false
|
|
# After how long should the auto-action be stopped?
|
|
stop_time: 2m
|
|
|
|
# Natural flags configuration. Role flags can be configured in the roles.yml file.
|
|
# List of available landFlags: https://wiki.incredibleplugins.com/lands/configuration/natural-flags
|
|
# NOTE: This option requires server reload / restart.
|
|
land-flags:
|
|
# Configure DEFAULT natural flags which will apply to new land creations.
|
|
default_list:
|
|
- monster_spawn
|
|
- phantom_spawn
|
|
- animal_spawn
|
|
- leaf_decay
|
|
- plant_growth
|
|
- snow_melt
|
|
|
|
# Natural flags which should be visible in the flags menu.
|
|
# Default: Displays all player related natural flags.
|
|
display_list:
|
|
- 'all'
|
|
|
|
monster_spawn:
|
|
# Prevent spawning from spawner blocks, if the monster spawn flag isn't set?
|
|
spawners: false
|
|
# Remove monsters that enter a land or wilderness where monster spawning is disabled? Monsters with a custom name won't be removed.
|
|
# NOTE: This will also remove monsters spawned by spawners.
|
|
# This option requires server reload / restart.
|
|
remove_2: false
|
|
|
|
animal_spawn:
|
|
# Remove animals that enter a land or wilderness where animal spawning is disabled? Animals with a custom name won't be removed.
|
|
# NOTE: It is recommended to keep this disabled. It can cause incompatibilities with 3rd party mob plugins and might affect your servers performance due minecraft limitations.
|
|
# NOTE: This will also remove animals spawned by spawners.
|
|
# This option requires server reload / restart.
|
|
remove_3: false
|
|
|
|
|
|
# Players can create block-sized (not chunks) sub-areas inside their lands.
|
|
sub-area:
|
|
# Make it possible to create sub areas, using /lands selection, inside lands?
|
|
enabled_22: true
|
|
# Cooldown for the teleportation to an area inside your land.
|
|
teleport-cooldown_time: 0s
|
|
|
|
|
|
# Camps are temporary lands that will get deleted after a defined period.
|
|
# Camp items can be given at first join or by executing /lands player <player> give
|
|
camp:
|
|
# NOTE: This setting requires server reload / restart.
|
|
enabled_21: false
|
|
# Set how much it should cost. This also includes the chunks that are being claimed.
|
|
costs_8: 0
|
|
# After how much time should camps be deleted?
|
|
# 0 = never
|
|
expire_time: 1d
|
|
# Configure the default radius of chunks to claim.
|
|
# You can override this executing /lands player <player> give camp <radius> [silent]
|
|
# 0 = only the chunk in which the camp item is placed.
|
|
radius: 1
|
|
# Set the default camp name. For spaces to work, the option "spaces" must be enabled in the
|
|
# land creation section in this file.
|
|
default-name: '{player}''sCamp'
|
|
|
|
|
|
# Options for /lands relations and /nations relations
|
|
relations:
|
|
# Broadcast new relations to all players on the server?
|
|
broadcast: true
|
|
|
|
|
|
# Players can toggle personal flags to customize their experience.
|
|
player:
|
|
flags:
|
|
# Configure a default list of flags that is enabled.
|
|
# This only applies to new players, or those who haven't toggeled any flags yet.
|
|
default_2_list:
|
|
- 'receive_invites'
|
|
- 'enter_messages'
|
|
|
|
# Configure which flags should be displayed in the menu.
|
|
# ALL = all flags are displayed.
|
|
display_2_list:
|
|
- 'all'
|
|
|
|
|
|
# This is the configuration of the /lands unstuck command.
|
|
# Purpose of this command is to let players be able to teleported out of locations in lands where they got trapped.
|
|
# For example a player finds a way walking into a land, but can't find a way out.
|
|
# This command will teleported them to the nearest wilderness location.
|
|
unstuck:
|
|
# Set the cooldown for this command.
|
|
unstuck-cooldown_time: 1h
|
|
# Allow movement during unstuck teleportation?
|
|
allow-movement: false
|
|
|
|
|
|
# Random teleportation (/lands wild)
|
|
# When using this make sure to set the spawn of each world using /setworldspawn.
|
|
random-teleport:
|
|
# Worlds where players should be able to use /lands wild.
|
|
# You can use '*' as an entry, to allow all worlds.
|
|
# If you want to specify a minimum and maximum distance, besides the world border, use this entry format: worldName:minDistance:maxDistance
|
|
# The minimum and maximum distance is measured from the world spawn (/setworldspawn).
|
|
# The maximum distance can't be larger than the size of your world border.
|
|
wild-worlds_list:
|
|
- world
|
|
|
|
# Should permissions for random teleportation be per world based instead of just lands.command.wild?
|
|
# Example: world 'A': lands.command.wild.a, world 'B': lands.command.wild.b
|
|
world-perms: false
|
|
|
|
# Players will be random teleported in this world, if they're currently not in a world defined above.
|
|
# NOTE: The world name is case-sensitive.
|
|
backup: 'world'
|
|
# Command (/lands wild) cooldown
|
|
rtp-cooldown_time: 10m
|
|
# Teleportation cost
|
|
costs_4: 250.0
|
|
# Extensive biome check: If your custom world generator or downloaded map does not have biome maps properly implemented, this option
|
|
# will load the destination chunk before teleportation to check to biome. This will prevent players getting teleported into oceans, because the biome
|
|
# map of your world generator or downloaded map is not registered at the server. Please note that this option will cost performance
|
|
# and should be disabled if not needed. Most world generators do not need this option as they support retrieving the biome without loading the destination chunk
|
|
# before the teleportation counter starts.
|
|
extensive-check: false
|
|
|
|
|
|
# Introduce new players to claiming.
|
|
introduction:
|
|
# Notify these players until they reached this playtime.
|
|
# 0 disabled this section completely.
|
|
max-playtime_time: 10m
|
|
# Reminders can be sent multiple times, but they have a cooldown to prevent spam and annoyance.
|
|
reminder:
|
|
# Send a warning that the placed container isn't protected when placing it in wilderness.
|
|
# Will only be sent if the player isn't part of any land already.
|
|
container-placement: true
|
|
|
|
|
|
# Sound configuration
|
|
# You can find the sound names by using the /playsound command ingame.
|
|
# Format: sound,volume,pitch
|
|
# The volume and pitch parameter are optional. They allow you to control how the sound is played.
|
|
# Disabling a sound: Just set it to ''
|
|
sounds:
|
|
# At /lands create
|
|
create-land_sound: 'BLOCK_ANVIL_USE:0.25'
|
|
# Play a sound on /claim?
|
|
# This does not include radius and claimblock claims.
|
|
claim_sound: 'ITEM_SHOVEL_FLATTEN'
|
|
# Sent when a player receives a notification. For example when the player receives an invite at /trust.
|
|
notification_sound: 'ENTITY_EXPERIENCE_ORB_PICKUP:0.25'
|
|
# Played for the player that invited or trusted someone.
|
|
invite-sent_sound: 'ITEM_ARMOR_EQUIP_ELYTRA'
|
|
# Played for the target player at /lands ban
|
|
banned_sound: 'BLOCK_IRON_DOOR_CLOSE'
|
|
|
|
# Sound which should be played whenever a player gets teleported by Lands.
|
|
# Sounds can be disabled by setting their value to ''
|
|
teleport:
|
|
teleported_sound: 'ENTITY_ENDERMAN_TELEPORT'
|
|
countdown_sound: 'BLOCK_LEVER_CLICK'
|
|
|
|
# Play a sound when the players fly gets re-enabled after it has been disabled by Lands before.
|
|
# You can disable this, by setting it to ''
|
|
fly-re-enable_sound: 'ITEM_ARMOR_EQUIP_ELYTRA'
|
|
|
|
|
|
# Top lands and nations leaderboard options
|
|
# Includes /lands top, /nations top, leaderboard signs and holograms
|
|
top-lands:
|
|
# Should Lands divide the balance of the lands by 1000 and append "k" to it, if the balance is greater or equal to 1000?
|
|
# NOTE: This also influences the "[...]_balance" papi placeholders.
|
|
# Example: 1400 = 1k
|
|
divide: false
|
|
# Sign lederboard settings
|
|
sign:
|
|
head:
|
|
enabled_5: true
|
|
# Place the head of the land owner on top of the block, where the leaderboard sign is?
|
|
above: false
|
|
# Holograms (/lands admin hologram)
|
|
hologram:
|
|
# Set an item, which should appear over the hologram.
|
|
# You can set this to AIR, if you want to disable this.
|
|
# NOTE: It may take up to two minutes to update the item.
|
|
item: 'GOLDEN_HELMET'
|
|
# Exclude lands from being in top lists from players
|
|
# with these UUIDs. Get UID from player name: https://mcuuid.net/
|
|
# NOTE: Changes to this option might take a few minutes to take effect.
|
|
exclude-uids_list:
|
|
- '8667ba71-b85a-4004-af54-457a9734eed7'
|
|
|
|
|
|
# Visualization options for /lands view etc.
|
|
visualization:
|
|
type:
|
|
# Wilderness
|
|
wilderness:
|
|
# Particles can be found here:
|
|
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum.constant.summary
|
|
particle: 'BARRIER'
|
|
# NOTE: Only the color of the REDSTONE particle can be changed.
|
|
# To edit the color you need to insert the hex values given here:
|
|
# https://www.google.com/search?q=color+picker
|
|
color: 16753920
|
|
# Duration in seconds
|
|
duration: 20
|
|
rows: 1
|
|
# If you want to use blocks instead of particles for sub AREAS (not land border):
|
|
# NOTE: It is not recommended to use this with the option 'only-corners' (from below) as sending block changes to players might cause lag at their client. Also using particles performs better on the server side.
|
|
# NOTE: If empty or AIR, it will use the configured particle from above.
|
|
block: ''
|
|
# If the player is the land owner.
|
|
own:
|
|
particle_3: 'BARRIER'
|
|
# NOTE: Only the color of the REDSTONE particle can be changed.
|
|
# To edit the color you need to insert the hex values given here:
|
|
# https://www.google.com/search?q=color+picker
|
|
color_3: 65280
|
|
duration_3: 4
|
|
rows_3: 1
|
|
# If you want to use blocks instead of particles for sub AREAS (not land border):
|
|
# NOTE: It is not recommended to use this with the option 'only-corners' (from below) as sending block changes to players might cause lag at their client. Also using particles performs better on the server side.
|
|
# NOTE: If empty or AIR, it will use the configured particle from above.
|
|
block_2: ''
|
|
# If the player is trusted in the land.
|
|
trusted:
|
|
particle_4: 'BARRIER'
|
|
# NOTE: Only the color of the REDSTONE particle can be changed.
|
|
# To edit the color you need to insert the hex values given here:
|
|
# https://www.google.com/search?q=color+picker
|
|
color_4: 16776960
|
|
duration_4: 4
|
|
rows_4: 1
|
|
# If you want to use blocks instead of particles for sub AREAS (not land border):
|
|
# NOTE: It is not recommended to use this with the option 'only-corners' (from below) as sending block changes to players might cause lag at their client. Also using particles performs better on the server side.
|
|
# NOTE: If empty or AIR, it will use the configured particle from above.
|
|
block_3: ''
|
|
# If player isn't trusted in the land.
|
|
untrusted:
|
|
particle_5: 'BARRIER'
|
|
# NOTE: Only the color of the REDSTONE particle can be changed.
|
|
# To edit the color you need to insert the hex values given here:
|
|
# https://www.google.com/search?q=color+picker
|
|
color_5: 16711680
|
|
duration_5: 4
|
|
rows_5: 1
|
|
# If you want to use blocks instead of particles for sub AREAS (not land border):
|
|
# NOTE: It is not recommended to use this with the option 'only-corners' (from below) as sending block changes to players might cause lag at their client. Also using particles performs better on the server side.
|
|
# NOTE: If empty or AIR, it will use the configured particle from above.
|
|
block_4: ''
|
|
# Visualize selection mode (/lands selection)
|
|
selection:
|
|
particle_8: 'BARRIER'
|
|
# NOTE: Only the color of the REDSTONE particle can be changed.
|
|
# To edit the color you need to insert the hex values given here:
|
|
# https://www.google.com/search?q=color+picker
|
|
color_8: 16753920
|
|
# Will stay permanent until selection mode is disabled.
|
|
# You can change that by editing this value.
|
|
duration_8: -1
|
|
rows_8: 1
|
|
|
|
# /lands view visualization
|
|
view:
|
|
# Should Lands display land borders automatically once the player joins?
|
|
# NOTE: You can set duration_9 (below) to -1 to make the visualization permanent.
|
|
join: false
|
|
# The interval of the particles appearing.
|
|
# The minimum is one second.
|
|
view-interval_time: 1s
|
|
# Duration of land view.
|
|
# Time unit is seconds. You can make this permanent by setting the value to -1
|
|
duration_9: 60
|
|
# Should the border visualization stay at the initial height (y-block)?
|
|
# If false: The border will follow the players position up and downwards.
|
|
# NOTE: This is a default. Players can still toggle it by executing /lands view stay.
|
|
y-lock: false
|
|
# Set the maximum block distance from the player in which sub areas should be visualized.
|
|
# Recommended: 112
|
|
area-radius: 112
|
|
# Set the view distance in chunks.
|
|
# 0 = your server's view distance
|
|
chunk-radius: 0
|
|
|
|
# Should for sub areas only the corners be visualized?
|
|
# NOTE: This does not affect borders of lands.
|
|
only-corners: true
|
|
# Set a y offset (adjust height of visulization)
|
|
offset: 0
|
|
|
|
# /lands map settings
|
|
map:
|
|
# Should players be able to claim by clicking on the map?
|
|
claim: true
|
|
# /lands map lengths
|
|
# X Length (left to right)
|
|
length: 15
|
|
# Y Heigth (up)
|
|
height_2: 10
|
|
|
|
|
|
# Command options
|
|
command:
|
|
# Add separate permissions for specific subcommands.
|
|
inherit-perm:
|
|
# By default, the lands.command.claim command also gives access to claim subcommands, such as /lands claim auto etc.
|
|
# By disabling this option, each subcommand gets their own permission node: lands.command.claim.auto etc.
|
|
claim_2: true
|
|
|
|
# This is needed for time rewards and the "/lands player <player> give permission chunk" command
|
|
permission-plugin:
|
|
# Your permissions plugins command to add permissions.
|
|
# {player} The player's name
|
|
# {uuid} = The player's UUID
|
|
# {permission} = The Lands permission
|
|
add: 'Luckperms user {player} permission set {permission}'
|
|
# Your permission plugins command to remove permissions.
|
|
remove: 'Luckperms user {player} permission unset {permission}'
|
|
|
|
# These options require a server reload / restart.
|
|
alias:
|
|
# Set aliases for the /lands command
|
|
# NOTE: This setting requires server reload / restart.
|
|
lands_list:
|
|
- land
|
|
- l
|
|
|
|
# Set aliases for the /wars command
|
|
# This is only needed, if wars is enabled.
|
|
# NOTE: This setting requires server reload / restart.
|
|
wars_list:
|
|
- war
|
|
- w
|
|
|
|
# Set aliases for the /nations command
|
|
# This is only needed, if nations is enabled.
|
|
# NOTE: This setting requires server reload / restart.
|
|
nations_list: [ ]
|
|
|
|
# Block commands
|
|
# They are not case-sensitive.
|
|
blacklist:
|
|
# This affects all players which are standing in a land, where they aren't trusted.
|
|
nottrusted_list:
|
|
- sethome
|
|
|
|
# This affects all players, which are standing in a land.
|
|
general_list:
|
|
- EnterCommandToDenyOnLandHere
|
|
|
|
|
|
# Lands menu options (/lands menu)
|
|
gui:
|
|
# Should Lands automatically adjust the length of item lore lines?
|
|
# Recommended length is 35.
|
|
# NOTE: Set this to 0 to disable it.
|
|
max-lore-length: 0
|
|
# Should the /lands list menu show only lands where to player can teleport to?
|
|
# Players can still toggle it afterwards. This is just a default setting.
|
|
list-only-public: false
|
|
|
|
|
|
# Database options
|
|
database:
|
|
# MySQL database
|
|
# To use this without issues, your connection limits etc. need to be configured properly in your MySQL server configuration.
|
|
# If you want to synchronize lands and claims across servers, please read the setup instructions: https://wiki.incredibleplugins.com/lands/configuration/database#synchronizing-claims-across-servers
|
|
mysql-v2:
|
|
enabled_19: false
|
|
address_2: 'localhost'
|
|
port_2: '3306'
|
|
username_2: 'minecraft'
|
|
password_2: 'password'
|
|
database_2: 'lands'
|
|
|
|
# It is highly recommended to set a unique table prefix if the plugin shares a database with other plugins.
|
|
table-prefix_2: 'lands_'
|
|
|
|
# Only needed if you want to synchronize lands, nations and claims across servers.
|
|
redis:
|
|
enabled_6: false
|
|
# Redis url should start with redis:// or rediss:// (for SSL connection).
|
|
address_3: "redis://127.0.0.1"
|
|
port_3: 6379
|
|
# Database index. No other plugin should use the same index.
|
|
database-index: 1
|
|
username_3: "default"
|
|
password_3: "password"
|
|
# This should be the name that you configured for this server in your BungeeCord or Velocity config.
|
|
# NOTE: If you're using mutlipaper, this option will be overridden by multipaper's own name decision.
|
|
# NOTE: This option can be overriden in server-name.yml to allow you copying this file (config.yml) to other servers without adjust this section.
|
|
server-name: "server-1"
|
|
# This option should only be enabled on ONE of the servers that are connected to the same Lands database and Redis.
|
|
# If true: This server will execute tasks, such as upkeep, taxes etc. for all lands across all servers that are connected to the same Lands database and Redis.
|
|
# NOTE: If you're using multipaper, make sure to provide the actual name of the multipaper instance that should be the master server (not the multipaper master).
|
|
# NOTE: This option can be overriden in server-name.yml to allow you copying this file (config.yml) to other servers without adjust this section.
|
|
master: false
|
|
|
|
# Use SQLite for the database. Doesn't require a database server.
|
|
sqlite-v2: false
|
|
|
|
##########################################################
|
|
# Deprecated SQL schema. Use mysql-v2 (above) instead. #
|
|
##########################################################
|
|
mysql:
|
|
enabled_20: false
|
|
ip-address: 'localhost'
|
|
port: '3306'
|
|
username: 'minecraft'
|
|
password: 'password'
|
|
database: 'lands'
|
|
|
|
# It is highly recommended to set a unique table prefix if the plugin shares a database with other plugins or Lands instances.
|
|
table-prefix: 'lands_'
|
|
|
|
|
|
# If Lands can't connect to your MySQL database, because for example the credentials are invalid or outdated.
|
|
# Should Lands disallow players to join the server, if it couldn't connect to the database?
|
|
# This can happen if you change the database credentials, but forget to update it in this config.
|
|
error-disallow-join: true
|
|
|
|
|
|
# 3rd party plugin options
|
|
integration:
|
|
# Management integrations
|
|
manager:
|
|
WorldEdit:
|
|
# Disallow WorldEdit use in other players lands, where the player isn't trusted?
|
|
# Bypass permission in claims: lands.bypass.worldedit
|
|
# Bypass permission in wilderness: lands.bypass.wilderness.worldedit
|
|
enabled_7: true
|
|
|
|
# Apply the lands-claim flag also to global regions in world manager plugins, like WorldGuard?
|
|
# NOTE: This option should only be enabled, if you want to disallow claiming in the wilderness.
|
|
# If you want to manage wilderness flags like block breaking, use /lands admin menu instead.
|
|
# This option requires server reload / restart.
|
|
global-regions: false
|
|
|
|
# Options for the 3rd party plugin MythicMobs.
|
|
mythicmobs:
|
|
# Here you can add mob IDs from the MythicMobs plugin, that should bypass the animal and monster spawn flag.
|
|
bypass-spawn-flags_list: []
|
|
|
|
# Should skins be fetched from the 3rd party plugin SkinsRestorer.
|
|
# This option requires the option "general.fetch-skins-names" to be enabled.
|
|
skins-restorer: false
|
|
|
|
# Options for vehicles of the Vehicles plugin. This doesn't affect Minecraft vanilla vehicles.
|
|
# If enabled:
|
|
# Disallows the placement of vehicles in a land if the player isn't allowed to use vehicles in it.
|
|
# Allow land members to pickup vehicles from other players in the land, even if they don't own the vehicle.
|
|
# If disabled, untrusted players can place vehicles, which can't be removed by land members, in lands.
|
|
vehicles: true
|
|
|
|
# Should Lands provide Luckperms context for setting permissions?
|
|
luckperms-context: true
|
|
|
|
# Economy settings
|
|
# If all types are disabled, the item based economy will be used instead.
|
|
# NOTE: When changing these option you might also want to adjust the "eco-format" in this config.
|
|
economy:
|
|
vault:
|
|
# You need an economy plugin, which supports Vault, to let this work.
|
|
enabled_10: true
|
|
# Server bank account name. Upkeep will go here. Empty means, that this feature is disabled.
|
|
server-bank: ''
|
|
# Player experience
|
|
exp:
|
|
enabled_15: false
|
|
# Item currency is used when all other economy options are disabled or unavailable.
|
|
# The currency item can be changed in the GUI locale file. Just search for "currency" there. The locale file is located under /plugins/Lands/Language/yourlocale_gui.yml.
|
|
# You can also apply model-data to the currency item in the GUI locale file: https://wiki.incredibleplugins.com/general/menus/gui-menus#set-custom-model-data
|
|
# Please note that taxes can't be enabled, if you don't use Vault economy.
|
|
items:
|
|
# If enabled, only items that have the same name, lore etc. will belong to the currency.
|
|
# Not just items of the same type or items with the same model-data.
|
|
strict: false
|
|
|
|
|
|
# You most likely don't need to edit this section.
|
|
entities:
|
|
# You can specify here which entities should be considered an animal or monster.
|
|
# This affects all parts of the plugin, that involves these entity groups.
|
|
# If the list contains "default": New entities of future updates, that are part of this category will be added automatically.
|
|
# You can remove specific entities from the "default" list by adding both "default" and "-entity_type" to the list. Note the minus before the entity type.
|
|
animals_list:
|
|
- 'default'
|
|
monsters_list:
|
|
- 'default'
|
|
|
|
|
|
# Configure logging
|
|
logging:
|
|
# We might ask you to enable this, when you submit a bugreport.
|
|
# It's also helpful to debug variables for events.yml.
|
|
debug: false
|
|
# Forcefully save everything at shutdown, even if the data had no changes.
|
|
force-save: false
|
|
# Identify caller of events etc.
|
|
# Available: land_balance_changed
|
|
print-callstack_list: [ ]
|