minecraft-server/live-server/plugins/RackedLimbo/config.yml
s8n-ru 0dad38e02e Initial commit: racked.ru Minecraft server config snapshot
Captures live config state of nullstone Purpur 1.21.11 server:
- docker-compose.yml (itzg/minecraft-server image, MODRINTH_PROJECTS + PLUGINS lists)
- All plugin configs under live-server/plugins/ (no DBs, no jars, no world data)
- Server core: bukkit.yml, spigot.yml, purpur.yml, paper-global.yml, paper-world-defaults.yml, server.properties

Excluded via .gitignore:
- World data (world/, world_nether/, world_the_end/, auth_limbo/)
- Sensitive: AuthMe DB (password hashes), Lands DB, CoreProtect DB, Essentials userdata
- Jars (auto-fetched), logs, caches, .paper-remapped
2026-04-30 18:33:38 +01:00

28 lines
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YAML

# RackedLimbo configuration
# Limbo world settings — pre-auth players are kept here.
limbo:
# Bukkit world name. Folder will be created at /data/<world-name>/.
world: auth_limbo
# Spawn coordinates inside the limbo world.
spawn-x: 0.5
spawn-y: 128.0
spawn-z: 0.5
# Build a 5x5 barrier platform under spawn so unauth players don't fall.
build-platform: true
platform-y: 127
# Where AuthMe's SQLite DB lives, relative to the server data dir.
# Default matches itzg/minecraft-server with a /data bind mount.
authme:
db-path: plugins/AuthMe/authme.db
# Tick delay between LoginEvent firing and us forcing the teleport.
# 10 ticks (~0.5s) lets AuthMe's own broken teleport finish first
# so our async teleport is the LAST one to run.
teleport-delay-ticks: 10
# Whether to forceload the chunk at the saved quit-loc 1s before login
# completes (via AuthMeAsyncPreLoginEvent), then unforce after teleport.
preload-chunks: true
# Set to true for verbose logs. False = only INFO on actual restores.
debug: false