minecraft-server/live-server/plugins/Homestead/flags.yml
s8n-ru 0dad38e02e Initial commit: racked.ru Minecraft server config snapshot
Captures live config state of nullstone Purpur 1.21.11 server:
- docker-compose.yml (itzg/minecraft-server image, MODRINTH_PROJECTS + PLUGINS lists)
- All plugin configs under live-server/plugins/ (no DBs, no jars, no world data)
- Server core: bukkit.yml, spigot.yml, purpur.yml, paper-global.yml, paper-world-defaults.yml, server.properties

Excluded via .gitignore:
- World data (world/, world_nether/, world_the_end/, auth_limbo/)
- Sensitive: AuthMe DB (password hashes), Lands DB, CoreProtect DB, Essentials userdata
- Jars (auto-fetched), logs, caches, .paper-remapped
2026-04-30 18:33:38 +01:00

90 lines
4.6 KiB
YAML

# Disabled Flags
# Prevent players from changing these specific flags
disabled-flags:
- "use-bells"
- "take-fall-damage"
# Flag-Specific Configuration
# Special behavior tweaks for specific flags
flags-configuration:
# Should mobs from spawners ignore spawn flags? (recommended: true)
exclude-spawners: true
# Allow all flags for trusted players (once they join a region)?
allow-all-flags-for-trusted-players: true
# ============================================================================
# DEFAULT FLAG VALUES
# ============================================================================
# These are the DEFAULT values for all new regions
# Players can change these (unless flag is disabled above)
# true = allow, false = deny
# ============================================================================
# Global Player Flags (Non-Members)
# Controls what non-members can do in regions
default-players-flags:
break-blocks: false # Break/destroy blocks
place-blocks: false # Place blocks
containers: false # Open chests, barrels, shulker boxes
doors: false # Open/close doors
trap-doors: false # Open/close trapdoors
fence-gates: false # Open/close fence gates
use-anvil: false # Use anvils
redstone: false # Interact with redstone components
levers: false # Use levers
buttons: false # Press buttons
pressure-plates: false # Trigger pressure plates
use-bells: false # Ring bells
trigger-tripwire: false # Activate tripwires
frost-walker: false # Use frost walker boots
harvest-crops: false # Harvest/break crops
block-trampling: false # Trample farmland/turtle eggs
general-interaction: false # General interaction catch-all
armor-stands: false # Remove armor from armor stands
interact-entities: false # Interact with entities
item-frame-interaction: false # Add/remove items from item frames
damage-passive-entities: false # Kill passive mobs
damage-hostile-entities: false # Kill hostile mobs
trade-villagers: false # Trade with villagers
ignite: false # Start fires with flint and steel
vehicles: false # Ride minecarts, horses, boats
teleport-spawn: false # Teleport to region spawn
passthrough: true # Enter/move through region (false = private)
pvp: false # PvP combat
take-fall-damage: true # Fall damage (false for parkour)
teleport: false # Ender pearls/chorus fruit
throw-potions: false # Splash/lingering potions
pickup-items: true # Pick up dropped items
sleep: false # Use beds
trigger-raid: false # Start raids with Bad Omen
elytra: true # Elytra flight
spawn-entities: false # Use spawn eggs
# World/Environment Flags
# Controls environmental effects and mob behavior
default-world-flags:
passive-entity-spawn: true # Passive mobs (animals) spawn
hostile-entity-spawn: true # Hostile mobs (monsters) spawn
entity-grief: false # Entities damage blocks (except creepers)
entity-damage: false # Entities attack each other
leaves-decay: true # Leaves decay naturally
fire-spread: false # Fire spreads to other blocks
liquid-flow: false # Water/lava flows into region from outside
explosion-damage: false # Explosions damage blocks (except wither)
wither-damage: false # Wither damage
wilderness-pistons: false # Pistons outside push blocks into region
wilderness-dispensers: false # Dispensers outside dispense into region
wilderness-minecarts: false # Minecarts from outside enter region
plant-growth: true # Crops, saplings grow
grass-growth: true # Grass spreads
sculk-spread: true # Sculk spreads from shriekers
player-glowing: true # Players have glowing effect
snow-melting: true # Snow melts
ice-melting: true # Ice melts
snowman-trails: true # Snow golems leave snow trails
windcharge-burst: false # Wind charges burst
wars: false # Region can be targeted for war
projectiles: false # Any kind of projectile from any source except players
weather-snow: true # Snow form during weather storm (in cold biomes)