Captures live config state of nullstone Purpur 1.21.11 server: - docker-compose.yml (itzg/minecraft-server image, MODRINTH_PROJECTS + PLUGINS lists) - All plugin configs under live-server/plugins/ (no DBs, no jars, no world data) - Server core: bukkit.yml, spigot.yml, purpur.yml, paper-global.yml, paper-world-defaults.yml, server.properties Excluded via .gitignore: - World data (world/, world_nether/, world_the_end/, auth_limbo/) - Sensitive: AuthMe DB (password hashes), Lands DB, CoreProtect DB, Essentials userdata - Jars (auto-fetched), logs, caches, .paper-remapped
90 lines
4.6 KiB
YAML
90 lines
4.6 KiB
YAML
# Disabled Flags
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# Prevent players from changing these specific flags
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disabled-flags:
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- "use-bells"
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- "take-fall-damage"
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# Flag-Specific Configuration
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# Special behavior tweaks for specific flags
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flags-configuration:
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# Should mobs from spawners ignore spawn flags? (recommended: true)
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exclude-spawners: true
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# Allow all flags for trusted players (once they join a region)?
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allow-all-flags-for-trusted-players: true
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# ============================================================================
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# DEFAULT FLAG VALUES
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# ============================================================================
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# These are the DEFAULT values for all new regions
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# Players can change these (unless flag is disabled above)
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# true = allow, false = deny
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# ============================================================================
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# Global Player Flags (Non-Members)
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# Controls what non-members can do in regions
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default-players-flags:
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break-blocks: false # Break/destroy blocks
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place-blocks: false # Place blocks
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containers: false # Open chests, barrels, shulker boxes
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doors: false # Open/close doors
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trap-doors: false # Open/close trapdoors
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fence-gates: false # Open/close fence gates
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use-anvil: false # Use anvils
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redstone: false # Interact with redstone components
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levers: false # Use levers
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buttons: false # Press buttons
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pressure-plates: false # Trigger pressure plates
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use-bells: false # Ring bells
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trigger-tripwire: false # Activate tripwires
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frost-walker: false # Use frost walker boots
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harvest-crops: false # Harvest/break crops
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block-trampling: false # Trample farmland/turtle eggs
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general-interaction: false # General interaction catch-all
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armor-stands: false # Remove armor from armor stands
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interact-entities: false # Interact with entities
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item-frame-interaction: false # Add/remove items from item frames
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damage-passive-entities: false # Kill passive mobs
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damage-hostile-entities: false # Kill hostile mobs
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trade-villagers: false # Trade with villagers
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ignite: false # Start fires with flint and steel
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vehicles: false # Ride minecarts, horses, boats
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teleport-spawn: false # Teleport to region spawn
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passthrough: true # Enter/move through region (false = private)
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pvp: false # PvP combat
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take-fall-damage: true # Fall damage (false for parkour)
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teleport: false # Ender pearls/chorus fruit
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throw-potions: false # Splash/lingering potions
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pickup-items: true # Pick up dropped items
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sleep: false # Use beds
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trigger-raid: false # Start raids with Bad Omen
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elytra: true # Elytra flight
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spawn-entities: false # Use spawn eggs
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# World/Environment Flags
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# Controls environmental effects and mob behavior
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default-world-flags:
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passive-entity-spawn: true # Passive mobs (animals) spawn
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hostile-entity-spawn: true # Hostile mobs (monsters) spawn
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entity-grief: false # Entities damage blocks (except creepers)
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entity-damage: false # Entities attack each other
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leaves-decay: true # Leaves decay naturally
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fire-spread: false # Fire spreads to other blocks
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liquid-flow: false # Water/lava flows into region from outside
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explosion-damage: false # Explosions damage blocks (except wither)
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wither-damage: false # Wither damage
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wilderness-pistons: false # Pistons outside push blocks into region
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wilderness-dispensers: false # Dispensers outside dispense into region
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wilderness-minecarts: false # Minecarts from outside enter region
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plant-growth: true # Crops, saplings grow
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grass-growth: true # Grass spreads
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sculk-spread: true # Sculk spreads from shriekers
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player-glowing: true # Players have glowing effect
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snow-melting: true # Snow melts
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ice-melting: true # Ice melts
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snowman-trails: true # Snow golems leave snow trails
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windcharge-burst: false # Wind charges burst
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wars: false # Region can be targeted for war
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projectiles: false # Any kind of projectile from any source except players
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weather-snow: true # Snow form during weather storm (in cold biomes)
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