minecraft-server/live-server/plugins/ProAntiTab/custom-responses.yml
s8n-ru 0dad38e02e Initial commit: racked.ru Minecraft server config snapshot
Captures live config state of nullstone Purpur 1.21.11 server:
- docker-compose.yml (itzg/minecraft-server image, MODRINTH_PROJECTS + PLUGINS lists)
- All plugin configs under live-server/plugins/ (no DBs, no jars, no world data)
- Server core: bukkit.yml, spigot.yml, purpur.yml, paper-global.yml, paper-world-defaults.yml, server.properties

Excluded via .gitignore:
- World data (world/, world_nether/, world_the_end/, auth_limbo/)
- Sensitive: AuthMe DB (password hashes), Lands DB, CoreProtect DB, Essentials userdata
- Jars (auto-fetched), logs, caches, .paper-remapped
2026-04-30 18:33:38 +01:00

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# ____ ___ __ _ ______ __
# / __ \_________ / | ____ / /_(_)_ __/___ _/ /_
# / /_/ / ___/ __ \/ /| | / __ \/ __/ / / / / __ `/ __ \
# / ____/ / / /_/ / ___ |/ / / / /_/ / / / / /_/ / /_/ /
# /_/ /_/ \____/_/ |_/_/ /_/\__/_/ /_/ \__,_/_.___/
# custom-responses.yml
#
# Here you can configure a few of the blocked commands a bit further.
# But what exactly is this here? Every command that would normally respond with the typical "command is blocked" message, can be configured in here!
# And how does it work? It's simple. You just provide the a trigger of the command that would be normally blocked.
# Commands that would normally work won't send the messages you have set here.
# This way PAT can offer you full control over certain commands and their normal responses.
# What are these action section at each block?
# This is an additional feature to make your responses much more alive.
# Example actions that can be used are the following:
# Execute console command:
# Syntax: console::command
# Example: console::say %player% is an evil player
# Execute player command:
# Syntax: execute::command
# Example: execute::help
# Send actionbar:
# Syntax: actionbar::text
# Example: actionbar::&cThis is not cool %player%!
# Send title:
# Syntax: title::title::subtitle::5::20::5
# Example: title::&aTest title::&cHello %player%!
# Play sound:
# Syntax: sound::soundName::volume::pitch
# Example: sound::ENTITY_ENDER_DRAGON_GROWL::1.0::1.0
# Give potion effect:
# Syntax: effect::potionEffect::duration::amplifier
# Example: effect::BLINDNESS::45::1
# Possible variable:
# %args[from-to]% to get the command arguments
# Example if you've typed: /shop open gui user
# %args[1]% = shop
# %args[2]% = open
# %args[1-2]% = shop open
# %args[1-3]% = shop open gui
# %args[2-4]% = open gui user
# Here are a few examples:
# Example for all blocked commands.
# In here we only trigger this response in any case.
# This applies to all commands, as well as sub-commands,
# unless you have specified another custom response.
#example-with-everything:
# triggers:
# - "*"
# message:
# - "&cI'm blocked"
# actions:
# - "actionbar::&cSorry %player%, but this command is blocked."
# Example with kits.
# In here we only trigger the given message, if the player would type "/kit ...".
# If this command would work through sub-arguments, then the player would only able to execute the command with the
# listed sub-arguments assigned to it. Everything else will result with the set message in there.
# --
#example-with-kits:
# triggers:
# - "kit *"
# message:
# - "&cThis kit does not exist!"
# actions:
# - "actionbar::&cSorry %player%, but this kit does not exist!"
# Here another example with an auctionhouse plugin.
# In here we only trigger the given message, if the player would type "/ah plugin".
# Normally it would print out the "command is blocked" message, because PAT would have blocked it in our case.
# Therefore, we can also assign a custom response message to it.
# ---
#example-with-auctionhouse:
# triggers:
# - "ah plugin"
# message:
# - "&cThis sub-command does not exist. Please type: &e/ah help"
# actions:
# - "console::say That's not nice %player%!"
# - "effect::BLINDNESS::45::1"
# - "sound::ENTITY_ENDER_DRAGON_GROWL::1.0::1.0"
# - "title::&cHey!::&cYou can't do that %player%!::5::20::5"
# - "actionbar::&cNop, sorry %player%"