Captures live config state of nullstone Purpur 1.21.11 server: - docker-compose.yml (itzg/minecraft-server image, MODRINTH_PROJECTS + PLUGINS lists) - All plugin configs under live-server/plugins/ (no DBs, no jars, no world data) - Server core: bukkit.yml, spigot.yml, purpur.yml, paper-global.yml, paper-world-defaults.yml, server.properties Excluded via .gitignore: - World data (world/, world_nether/, world_the_end/, auth_limbo/) - Sensitive: AuthMe DB (password hashes), Lands DB, CoreProtect DB, Essentials userdata - Jars (auto-fetched), logs, caches, .paper-remapped
86 lines
No EOL
3.5 KiB
YAML
Executable file
86 lines
No EOL
3.5 KiB
YAML
Executable file
# ____ ___ __ _ ______ __
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# / __ \_________ / | ____ / /_(_)_ __/___ _/ /_
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# / /_/ / ___/ __ \/ /| | / __ \/ __/ / / / / __ `/ __ \
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# / ____/ / / /_/ / ___ |/ / / / /_/ / / / / /_/ / /_/ /
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# /_/ /_/ \____/_/ |_/_/ /_/\__/_/ /_/ \__,_/_.___/
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# custom-responses.yml
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#
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# Here you can configure a few of the blocked commands a bit further.
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# But what exactly is this here? Every command that would normally respond with the typical "command is blocked" message, can be configured in here!
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# And how does it work? It's simple. You just provide the a trigger of the command that would be normally blocked.
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# Commands that would normally work won't send the messages you have set here.
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# This way PAT can offer you full control over certain commands and their normal responses.
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# What are these action section at each block?
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# This is an additional feature to make your responses much more alive.
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# Example actions that can be used are the following:
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# Execute console command:
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# Syntax: console::command
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# Example: console::say %player% is an evil player
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# Execute player command:
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# Syntax: execute::command
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# Example: execute::help
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# Send actionbar:
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# Syntax: actionbar::text
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# Example: actionbar::&cThis is not cool %player%!
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# Send title:
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# Syntax: title::title::subtitle::5::20::5
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# Example: title::&aTest title::&cHello %player%!
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# Play sound:
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# Syntax: sound::soundName::volume::pitch
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# Example: sound::ENTITY_ENDER_DRAGON_GROWL::1.0::1.0
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# Give potion effect:
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# Syntax: effect::potionEffect::duration::amplifier
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# Example: effect::BLINDNESS::45::1
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# Possible variable:
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# %args[from-to]% to get the command arguments
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# Example if you've typed: /shop open gui user
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# %args[1]% = shop
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# %args[2]% = open
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# %args[1-2]% = shop open
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# %args[1-3]% = shop open gui
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# %args[2-4]% = open gui user
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# Here are a few examples:
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# Example for all blocked commands.
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# In here we only trigger this response in any case.
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# This applies to all commands, as well as sub-commands,
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# unless you have specified another custom response.
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#example-with-everything:
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# triggers:
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# - "*"
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# message:
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# - "&cI'm blocked"
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# actions:
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# - "actionbar::&cSorry %player%, but this command is blocked."
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# Example with kits.
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# In here we only trigger the given message, if the player would type "/kit ...".
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# If this command would work through sub-arguments, then the player would only able to execute the command with the
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# listed sub-arguments assigned to it. Everything else will result with the set message in there.
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# --
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#example-with-kits:
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# triggers:
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# - "kit *"
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# message:
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# - "&cThis kit does not exist!"
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# actions:
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# - "actionbar::&cSorry %player%, but this kit does not exist!"
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# Here another example with an auctionhouse plugin.
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# In here we only trigger the given message, if the player would type "/ah plugin".
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# Normally it would print out the "command is blocked" message, because PAT would have blocked it in our case.
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# Therefore, we can also assign a custom response message to it.
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# ---
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#example-with-auctionhouse:
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# triggers:
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# - "ah plugin"
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# message:
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# - "&cThis sub-command does not exist. Please type: &e/ah help"
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# actions:
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# - "console::say That's not nice %player%!"
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# - "effect::BLINDNESS::45::1"
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# - "sound::ENTITY_ENDER_DRAGON_GROWL::1.0::1.0"
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# - "title::&cHey!::&cYou can't do that %player%!::5::20::5"
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# - "actionbar::&cNop, sorry %player%" |