# Disabled Flags # Prevent players from changing these specific flags disabled-flags: - "use-bells" - "take-fall-damage" # Flag-Specific Configuration # Special behavior tweaks for specific flags flags-configuration: # Should mobs from spawners ignore spawn flags? (recommended: true) exclude-spawners: true # Allow all flags for trusted players (once they join a region)? allow-all-flags-for-trusted-players: true # ============================================================================ # DEFAULT FLAG VALUES # ============================================================================ # These are the DEFAULT values for all new regions # Players can change these (unless flag is disabled above) # true = allow, false = deny # ============================================================================ # Global Player Flags (Non-Members) # Controls what non-members can do in regions default-players-flags: break-blocks: false # Break/destroy blocks place-blocks: false # Place blocks containers: false # Open chests, barrels, shulker boxes doors: false # Open/close doors trap-doors: false # Open/close trapdoors fence-gates: false # Open/close fence gates use-anvil: false # Use anvils redstone: false # Interact with redstone components levers: false # Use levers buttons: false # Press buttons pressure-plates: false # Trigger pressure plates use-bells: false # Ring bells trigger-tripwire: false # Activate tripwires frost-walker: false # Use frost walker boots harvest-crops: false # Harvest/break crops block-trampling: false # Trample farmland/turtle eggs general-interaction: false # General interaction catch-all armor-stands: false # Remove armor from armor stands interact-entities: false # Interact with entities item-frame-interaction: false # Add/remove items from item frames damage-passive-entities: false # Kill passive mobs damage-hostile-entities: false # Kill hostile mobs trade-villagers: false # Trade with villagers ignite: false # Start fires with flint and steel vehicles: false # Ride minecarts, horses, boats teleport-spawn: false # Teleport to region spawn passthrough: true # Enter/move through region (false = private) pvp: false # PvP combat take-fall-damage: true # Fall damage (false for parkour) teleport: false # Ender pearls/chorus fruit throw-potions: false # Splash/lingering potions pickup-items: true # Pick up dropped items sleep: false # Use beds trigger-raid: false # Start raids with Bad Omen elytra: true # Elytra flight spawn-entities: false # Use spawn eggs # World/Environment Flags # Controls environmental effects and mob behavior default-world-flags: passive-entity-spawn: true # Passive mobs (animals) spawn hostile-entity-spawn: true # Hostile mobs (monsters) spawn entity-grief: false # Entities damage blocks (except creepers) entity-damage: false # Entities attack each other leaves-decay: true # Leaves decay naturally fire-spread: false # Fire spreads to other blocks liquid-flow: false # Water/lava flows into region from outside explosion-damage: false # Explosions damage blocks (except wither) wither-damage: false # Wither damage wilderness-pistons: false # Pistons outside push blocks into region wilderness-dispensers: false # Dispensers outside dispense into region wilderness-minecarts: false # Minecarts from outside enter region plant-growth: true # Crops, saplings grow grass-growth: true # Grass spreads sculk-spread: true # Sculk spreads from shriekers player-glowing: true # Players have glowing effect snow-melting: true # Snow melts ice-melting: true # Ice melts snowman-trails: true # Snow golems leave snow trails windcharge-burst: false # Wind charges burst wars: false # Region can be targeted for war projectiles: false # Any kind of projectile from any source except players weather-snow: true # Snow form during weather storm (in cold biomes)