# Vibe racked.ru is a Minecraft server I run because I wanted somewhere I'd actually want to play. It's not a network. It's not a community platform. It's one box, one world, and the people I'd invite over. --- ## What it feels like Anarchy-leaning, but with land claims. If you're smart, you keep your stuff. If you're dumb, you get raided and you start over. That's the whole loop. No staff babysitting, no `/back` after you die in lava. Hard difficulty, denser mob spawning than vanilla, sleep-skip requires half the players agreeing. Phantoms still come for you. 50% sleeping percentage. More mobs than vanilla. Hard difficulty. Server doesn't catch you when you fall. --- ## What it isn't - Not pay-to-win. There's no donor tier. There may never be. - Not a hub network. One world, one queue (none yet), one chat. - Not telemetry-friendly. No analytics, no Mojang account requirement, no Microsoft login forced. - Not pretending to be vanilla. Plugins exist where they earn it (claims, anti-grief, chat formatter). Most QoL plugins are off. --- ## Why offline-mode So friends can play without a Microsoft account. AuthMe handles account passwords server-side, custom auth-limbo plugin handles the login restore (separate AGPL repo: github.com/s8n-ru/auth-limbo). Names are owned by whoever registers first. Pick a unique handle. --- ## Performance 10 chunk view-distance, 32 chunk send-view-distance (Paper trick: chunks streamed for visuals but not ticked). 12 chunk simulation. 16 GB heap on a 6-core box. 10k-block world border so worldgen abuse can't blow up the host. Chunky pre-generates the border before opening so first-visit lag is gone. If TPS drops, blame me. There's a spark profiler installed. --- ## Backups Daily configs, no world backups (it'd eat too much disk). If you lose a base to grief, that's the game. If the server crashes overnight, I roll back manually from whatever offline copy I have. This is a feature, not a bug. --- ## What's running Stack at a glance — full list in [docker-compose.yml](docker-compose.yml): - Purpur 1.21.11 - AuthMe-ReReloaded (offline auth) - AuthLimbo (custom — login restore + void limbo world) - LuckPerms (ranks + perms) - TAB (tab list) - CarbonChat (chat formatter) - Lands + Homestead (claims) - EssentialsX, CoreProtect, FastAsyncWorldEdit - EpicGuard (anti-bot) - Chunky (pre-gen) - ProAntiTab (command-tab safety) - spark (profiler) --- ## Vision drift checklist If something gets added, it should pass: 1. Does it earn its bytes? (≤5MB jar preferred, no premium SaaS deps) 2. Does it respect player privacy? (no telemetry, no third-party data share) 3. Does it match the monochrome aesthetic? (no rainbow chrome chat plugins, no donor-tier neon prefixes) 4. Does it stay out of the way? (no chat spam, no nag windows, no `/help` directory walls) 5. Open-source preferred (AGPL/GPL/MIT/Apache). If a plugin fails 2 of those, it leaves. --- Built for racked.ru. Not for sale. Not for franchise.