# Region Leveling System # Reward players for killing mobs inside their region # XP gained -> region levels up -> unlocks bonuses levels: # Enable region leveling enabled: true # XP per entity type (kill must happen IN your region, except Ender Dragon) # Format: ENTITY_NAME: [ min_xp, max_xp ] on-kill-entity: ENDER_DRAGON: [ 1000, 3000 ] WARDEN: [ 500, 1000 ] WITHER: [ 200, 500 ] WITHER_SKELETON: [ 50, 100 ] GHAST: [ 25, 50 ] ZOMBIE: [ 10, 20 ] SKELETON: [ 10, 20 ] HUSK: [ 10, 20 ] PIG: [ 10, 20 ] SHEEP: [ 10, 20 ] COW: [ 10, 20 ] CHICKEN: [ 10, 20 ] # Level-Based Rewards (keep levels and rewards in ASCENDING order) # Rewards stack. rewards: 5: # Level 5; Rewards: 1 Chunk, 5% Upkeep Reduction chunks: 1 members: 0 subareas: 0 upkeep-reduction: 5 10: # Level 10; Rewards: 2 Chunks, 1 Trusted player, 5% Upkeep Reduction chunks: 2 members: 1 subareas: 0 upkeep-reduction: 5 15: # Level 15; Rewards: 4 Chunks, 2 Trusted players, 1 Sub-Areas, 10% Upkeep Reduction chunks: 4 members: 2 subareas: 1 upkeep-reduction: 10 20: # ... chunks: 4 members: 2 subareas: 1 upkeep-reduction: 15 30: chunks: 4 members: 2 subareas: 1 upkeep-reduction: 30 50: chunks: 8 members: 6 subareas: 4 upkeep-reduction: 50