33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
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---
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name: AuthMe Reloaded
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version: "5.7.0-b2660"
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license: GPL-3.0
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source: github
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source_url: https://github.com/AuthMe/AuthMeReloaded/releases/download/5.7.0/AuthMe-5.7.0.jar
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acquisition: PLUGINS (direct GH URL)
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purpose: Auth on cracked server — prevent coord leaks before login
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---
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Replaced LoginSecurity (upstream archived, unmaintained). Cracked server requirement — players must register/login before interacting with world.
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## Security config
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- `teleportUnAuthedToSpawn: true` — TP to auth_limbo on join, not actual location
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- `SaveQuitLocation: true` — restore position post-login
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- `hideInventory: true` — hides inv from other players until logged in (requires ProtocolLib)
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- `allowMovement: false`, `allowedMovementRadius: 0` — locked in place
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- `timeout: 60` — kick if no login within 60s
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- Spawn world: `auth_limbo` (void END-type dimension, sealed 3×3×4 barrier cube at 0,128,0)
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## Post-login hook
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`commands.yml` — onLogin/onFirstLogin/onSessionLogin all run:
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```
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mvtp %p world (CONSOLE, delay: 5 ticks)
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```
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## Notes
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- `auth_limbo`: END dimension, no structures, no ender dragon, void floor — players see black void, cannot move
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- ProtocolLib required for inventory hide feature
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