minecraft-server/live-server/plugins/GrimAC/config.yml

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# GrimAC main configuration
# Source code: https://github.com/MWHunter/Grim
# Copyright 2025 DefineOutside and contributors, Licensed under GPLv3.
# Modified binaries, or plugins with copied grim code, must be private,
# or with full source code available to buyers at no additional cost.
alerts:
# In addition to broadcasting alerts to players, should they also be sent to the console?
print-to-console: true
# This controls whether/how alerts are shared between servers connected to your proxy.
# You must have 'bungee-plugin-message-channel' enabled in your Velocity's configuration if Velocity is in use.
proxy:
# Should alerts be sent to other servers connected to your proxy?
send: false
# Should the alerts received from other servers be announced to this server?
receive: false
verbose:
print-to-console: false
check-for-updates: false
client-brand:
# This means it won't broadcast their brand to operators if the brand matches the following regexes
ignored-clients:
- "^vanilla$"
- "^fabric$"
- "^quilt$"
- "^lunarclient:v\\d+\\.\\d+\\.\\d+-\\d{4},(?:fabric|forge)$"
- "^Feather Fabric$"
- "^labymod$"
# Grim will blacklist specific Forge versions which include built-in Reach hacks (Forge 1.18.2 to 1.19.3).
# Setting this option to false will allow said clients to connect to the server. Disable this at your own risk.
disconnect-blacklisted-forge-versions: true
spectators:
# Hide all spectators with the grim.spectator permission regardless if they are actually actively spectating
hide-regardless: false
# Will make spectators hidden only in these worlds, keep blank to allow all worlds
allowed-worlds:
- ""
# How long should players have until we kick them for timing out? Default = 60 seconds
max-transaction-time: 60
# Enable this to stop Grim cancelling pongs received from players.
# This may improve compatibility with other anticheats. It may cause issues with packet limiters.
# Do not enable this if you are not sure what you are doing.
disable-pong-cancelling: false
# Should the default block resynchronization handler be disabled?
# By default, Grim reads blocks from the server world and sends them to the client to fix desync.
# If you use plugins that create fake packet-based blocks (which don't exist in the server world),
# you should set this to true to prevent Grim from overwriting them with air/real blocks.
# This forces the use of a "NoOp" (No Operation) handler unless a custom one is provided via API.
disable-default-resync-handler: false
# Should the duplicate movement packet be cancelled?
# Mojang has fixed this issue in 1.21. This was their attempt to fix the "bucket desync". https://bugs.mojang.com/browse/MC-12363
# This setting only applies to 1.17-1.20.5 clients on 1.8 servers.
cancel-duplicate-packet: true
# Whether or not to ignore the rotation in duplicate packets
ignore-duplicate-packet-rotation: false
Simulation:
# How much should we multiply total advantage by when the player is legit
# This is what the default config looks like (x axis = seconds, y axis = 1/1000 block): https://www.desmos.com/calculator/d4ufgxrxer
setback-decay-multiplier: 0.999
# How large of an offset from the player's movement should we create a violation for?
# Measured in blocks from the possible movement
# We account for Optifine by switching trig tables but dropping this to 0.001 will reduce FastMath
# flagging the anticheat if this compensation doesn't work...
threshold: 0.001
# How large of a violation in a tick before the player gets immediately setback?
# -1 to disable
immediate-setback-threshold: 0.1
# How large of an advantage over all ticks before we start to setback?
# -1 to disable
max-advantage: 1
# After 50 seconds with default config, the player will go from 4 blocks -> 1 block of advantage
# This is to stop the player from gathering too many violations and never being able to clear them all
# Default advantage ceiling (x axis = seconds, y axis = 1/1000 block): https://www.desmos.com/calculator/4lovswdarj
max-ceiling: 4
# Violation level threshold for setback
# 1 for old behavior
setback-violation-threshold: 1
# Checks to see if a player entered a block during a movement
Phase:
setbackvl: 1 # Glitching into blocks can allow wall climbing, plus this check is relatively stable
decay: 0.005
AirLiquidPlace:
cancelvl: 0
FabricatedPlace:
cancelvl: 5
FarPlace:
cancelvl: 5
PositionPlace:
cancelvl: 5
RotationPlace:
cancelvl: 5
# Prediction-based no slow check
# Grim accounts for buggy netcode here... hard to false even when spamming right click and offhand button
# Much more stable than other anticheats, but please report any falses... I have fixed a ton of netcode issues here.
NoSlow:
# How much of an offset is "cheating"
# By default this is lower than other offs
# Flags by 0.03-0.2 consistently with NoSlow on
threshold: 0.001
# Setback fast on the first item to remove any advantage NoSlow gives
setbackvl: 5
# Decay's when the player uses an item AND is slowed by it
decay: 0.05
Knockback:
# How much should we multiply total advantage by when the player is legit
setback-decay-multiplier: 0.999
# How large of an offset from the player's velocity should we create a violation for?
# Measured in blocks from the possible velocity
threshold: 0.001
# How large of a violation in a tick before the player gets immediately setback?
# -1 to disable
immediate-setback-threshold: 0.1
# How large of an advantage over all ticks before we start to setback?
# -1 to disable
max-advantage: 1
# This is to stop the player from gathering too many violations and never being able to clear them all
max-ceiling: 4
Explosion:
threshold: 0.001
setbackvl: 3
TimerA:
setbackvl: 10
# Milliseconds that the player can accumulate for later use when they fall behind
# Could potentially allow 1.8 fast use/fast heal/fast bow bypasses if set too high, 120 ms seems like a good balance
drift: 120
# This check limits abuse of the TimerA balance by preventing the player's movement falling too far behind realtime
TimerLimit:
# Ping at which the check will start to limit timer balance, to prevent abuse.
# Can cause some setbacks for legitimate players but only if they are over this ping threshold.
# -1 to disable
ping-abuse-limit-threshold: 1000
NegativeTimer:
# Number of milliseconds lost while moving before we should start flagging
drift: 1200
# Same check method as TimerA, but for vehicles
VehicleTimer:
# Target 1.005 timer
setbackvl: 10
PacketOrderI:
# enable if players are getting flagged for using 1.7 animations mods
exempt-placing-while-digging: false
Reach:
# How much should we expand hitboxes by? 0.0005 should detect 3.0005+ reach
#
# There is 0.03 forced expansion with 1.9-1.18.1 (not 1.18.2), or some client/server combinations due to
# protocol changes and limitations. This check is most powerful with 1.7/1.8 clients on 1.8 servers.
threshold: 0.0005
# Should we cancel hits that we know are impossible?
# 3.00-3.03 hits may go through but still be flagged, due to packet order limitations
block-impossible-hits: true
# This will send an additional packet at the end of every tick to increase the likelihood of catching cheats
# This injects into server's connection list to send a final packet just before the server flushes
# Enabling this will increase bandwidth usage for all players
# This will not decrease overall server performance
# Enabling this will catch more cheaters.
# Leaving this disabled will still catch cheaters and will not cause false positives
# Unless you are a 1.8 PvP focused server, this additional packet is not recommended
enable-post-packet: false
exploit:
# You can gain high speeds when sprint jumping with an elytra, this prevents the exploit when set to false
# Mojang screwed up netcode by making elytra start client sided and elytra end server sided
# Elytras take 0.99 horizontal friction, so constantly adding 0.2 horizontal speeds results in very high speeds.
allow-sprint-jumping-when-using-elytra: true
# This option mitigates the player's placement on ghostblocks by resynchronizing the player when it happens
allow-building-on-ghostblocks: true
# This setting, influenced by the boolean above defines the distance to check for ghost blocks
# Its valid range is limited from 2 to 4
distance-to-check-if-ghostblocks: 2
# Enable logging plugins who have injected into netty on join to debug compatibility issues
debug-pipeline-on-join: false
# Enables experimental checks
experimental-checks: false
reset-item-usage-on-item-update: true
reset-item-usage-on-attack: true
reset-item-usage-on-slot-change: true
reset-item-usage-on-item-use: true
# Grim sometimes cancels illegal packets such as with timer, after X packets in a second cancelled, when should
# we simply kick the player? This is required as some packet limiters don't count packets cancelled by grim.
packet-spam-threshold: 100
# Enable this to print a stacktrace when a player is kicked due to packet-spam-threshold
debug-packet-cancel: false
# Grim is able to enforce that a player set out of flying state cannot have more than X milliseconds of ping
# This is due to Grim not currently checking flying players
# To disable, use -1
max-ping-out-of-flying: 1000
# Maximum ping when a firework boost is removed from the player.
# This prevents high latency players from being able to use 1 firework boost with an elytra forever.
max-ping-firework-boost: 1000
# Schema markers — touch only if you know what you're doing.
# config-flavor: V2 = Grim 2.x build, V3 = Grim 3.x. The plugin refuses
# to load a config whose flavor doesn't match its own
# build, so a V3 config opened by a V2 jar fails fast
# instead of silently flat-merging into the wrong keys.
# config-version: bumped on every breaking shape change. Old configs
# auto-migrate up via the bundled updater on next start.
config-flavor: V2
config-version: 10