# Disabled Flags
# Prevent players from changing these specific flags
disabled-flags:
  - "use-bells"
  - "take-fall-damage"

# Flag-Specific Configuration
# Special behavior tweaks for specific flags
flags-configuration:
  # Should mobs from spawners ignore spawn flags? (recommended: true)
  exclude-spawners: true

  # Allow all flags for trusted players (once they join a region)?
  allow-all-flags-for-trusted-players: true

# ============================================================================
# DEFAULT FLAG VALUES
# ============================================================================
# These are the DEFAULT values for all new regions
# Players can change these (unless flag is disabled above)
# true = allow, false = deny
# ============================================================================

# Global Player Flags (Non-Members)
# Controls what non-members can do in regions
default-players-flags:
  break-blocks: false            # Break/destroy blocks
  place-blocks: false            # Place blocks
  containers: false              # Open chests, barrels, shulker boxes
  doors: false                   # Open/close doors
  trap-doors: false              # Open/close trapdoors
  fence-gates: false             # Open/close fence gates
  use-anvil: false               # Use anvils
  redstone: false                # Interact with redstone components
  levers: false                  # Use levers
  buttons: false                 # Press buttons
  pressure-plates: false         # Trigger pressure plates
  use-bells: false               # Ring bells
  trigger-tripwire: false        # Activate tripwires
  frost-walker: false            # Use frost walker boots
  harvest-crops: false           # Harvest/break crops
  block-trampling: false         # Trample farmland/turtle eggs
  general-interaction: false     # General interaction catch-all
  armor-stands: false            # Remove armor from armor stands
  interact-entities: false       # Interact with entities
  item-frame-interaction: false  # Add/remove items from item frames
  damage-passive-entities: false # Kill passive mobs
  damage-hostile-entities: false # Kill hostile mobs
  trade-villagers: false         # Trade with villagers
  ignite: false                  # Start fires with flint and steel
  vehicles: false                # Ride minecarts, horses, boats
  teleport-spawn: false          # Teleport to region spawn
  passthrough: true              # Enter/move through region (false = private)
  pvp: false                     # PvP combat
  take-fall-damage: true         # Fall damage (false for parkour)
  teleport: false                # Ender pearls/chorus fruit
  throw-potions: false           # Splash/lingering potions
  pickup-items: true             # Pick up dropped items
  sleep: false                   # Use beds
  trigger-raid: false            # Start raids with Bad Omen
  elytra: true                   # Elytra flight
  spawn-entities: false          # Use spawn eggs

# World/Environment Flags
# Controls environmental effects and mob behavior
default-world-flags:
  passive-entity-spawn: true        # Passive mobs (animals) spawn
  hostile-entity-spawn: true        # Hostile mobs (monsters) spawn
  entity-grief: false               # Entities damage blocks (except creepers)
  entity-damage: false              # Entities attack each other
  leaves-decay: true                # Leaves decay naturally
  fire-spread: false                # Fire spreads to other blocks
  liquid-flow: false                # Water/lava flows into region from outside
  explosion-damage: false           # Explosions damage blocks (except wither)
  wither-damage: false              # Wither damage
  wilderness-pistons: false         # Pistons outside push blocks into region
  wilderness-dispensers: false      # Dispensers outside dispense into region
  wilderness-minecarts: false       # Minecarts from outside enter region
  plant-growth: true                # Crops, saplings grow
  grass-growth: true                # Grass spreads
  sculk-spread: true                # Sculk spreads from shriekers
  player-glowing: true              # Players have glowing effect
  snow-melting: true                # Snow melts
  ice-melting: true                 # Ice melts
  snowman-trails: true              # Snow golems leave snow trails
  windcharge-burst: false           # Wind charges burst
  wars: false                       # Region can be targeted for war
  projectiles: false                # Any kind of projectile from any source except players
  weather-snow: true                # Snow form during weather storm (in cold biomes)

