# AuthLimbo configuration

# Limbo world settings — pre-auth players are kept here.
limbo:
  # Bukkit world name. Folder will be created at /data/<world-name>/.
  world: auth_limbo
  # Spawn coordinates inside the limbo world.
  spawn-x: 0.5
  spawn-y: 128.0
  spawn-z: 0.5
  # Build a 5x5 barrier platform under spawn so unauth players don't fall.
  build-platform: true
  platform-y: 127

# Where AuthMe's SQLite DB lives, relative to the server data dir.
# Default matches itzg/minecraft-server with a /data bind mount.
authme:
  db-path: plugins/AuthMe/authme.db
  # Tick delay between LoginEvent firing and us forcing the teleport.
  # 10 ticks (~0.5s) lets AuthMe's own broken teleport finish first
  # so our async teleport is the LAST one to run.
  teleport-delay-ticks: 10
  # Whether to forceload the chunk at the saved quit-loc 1s before login
  # completes (via AuthMeAsyncPreLoginEvent), then unforce after teleport.
  preload-chunks: true

# Set to true for verbose logs. False = only INFO on actual restores.
debug: false
