---
name: AuthMe Reloaded
version: "5.7.0-b2660"
license: GPL-3.0
source: github
source_url: https://github.com/AuthMe/AuthMeReloaded/releases/download/5.7.0/AuthMe-5.7.0.jar
acquisition: PLUGINS (direct GH URL)
purpose: Auth on cracked server — prevent coord leaks before login
---

Replaced LoginSecurity (upstream archived, unmaintained). Cracked server requirement — players must register/login before interacting with world.

## Security config

- `teleportUnAuthedToSpawn: true` — TP to auth_limbo on join, not actual location
- `SaveQuitLocation: true` — restore position post-login
- `hideInventory: true` — hides inv from other players until logged in (requires ProtocolLib)
- `allowMovement: false`, `allowedMovementRadius: 0` — locked in place
- `timeout: 60` — kick if no login within 60s
- Spawn world: `auth_limbo` (void END-type dimension, sealed 3×3×4 barrier cube at 0,128,0)

## Post-login hook

`commands.yml` — onLogin/onFirstLogin/onSessionLogin all run:
```
mvtp %p world   (CONSOLE, delay: 5 ticks)
```

## Notes

- `auth_limbo`: END dimension, no structures, no ender dragon, void floor — players see black void, cannot move
- ProtocolLib required for inventory hide feature
