# Vibe

racked.ru is a Minecraft server I run because I wanted somewhere I'd
actually want to play. It's not a network. It's not a community
platform. It's one box, one world, and the people I'd invite over.

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## What it feels like

Anarchy-leaning, but with land claims. If you're smart, you keep your
stuff. If you're dumb, you get raided and you start over. That's the
whole loop. No staff babysitting, no `/back` after you die in lava.
Hard difficulty, denser mob spawning than vanilla, sleep-skip
requires half the players agreeing. Phantoms still come for you.

50% sleeping percentage. More mobs than vanilla. Hard difficulty.
Server doesn't catch you when you fall.

---

## What it isn't

- Not pay-to-win. There's no donor tier. There may never be.
- Not a hub network. One world, one queue (none yet), one chat.
- Not telemetry-friendly. No analytics, no Mojang account requirement,
  no Microsoft login forced.
- Not pretending to be vanilla. Plugins exist where they earn it
  (claims, anti-grief, chat formatter). Most QoL plugins are off.

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## Why offline-mode

So friends can play without a Microsoft account. AuthMe handles
account passwords server-side, custom auth-limbo plugin handles the
login restore (separate AGPL repo: github.com/s8n-ru/auth-limbo).
Names are owned by whoever registers first. Pick a unique handle.

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## Performance

10 chunk view-distance, 32 chunk send-view-distance (Paper trick:
chunks streamed for visuals but not ticked). 12 chunk simulation. 16
GB heap on a 6-core box. 10k-block world border so worldgen abuse
can't blow up the host. Chunky pre-generates the border before
opening so first-visit lag is gone.

If TPS drops, blame me. There's a spark profiler installed.

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## Backups

Daily configs, no world backups (it'd eat too much disk). If you lose
a base to grief, that's the game. If the server crashes overnight, I
roll back manually from whatever offline copy I have. This is a
feature, not a bug.

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## What's running

Stack at a glance — full list in [docker-compose.yml](docker-compose.yml):

- Purpur 1.21.11
- AuthMe-ReReloaded (offline auth)
- AuthLimbo (custom — login restore + void limbo world)
- LuckPerms (ranks + perms)
- TAB (tab list)
- CarbonChat (chat formatter)
- Lands + Homestead (claims)
- EssentialsX, CoreProtect, FastAsyncWorldEdit
- EpicGuard (anti-bot)
- Chunky (pre-gen)
- ProAntiTab (command-tab safety)
- spark (profiler)

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## Vision drift checklist

If something gets added, it should pass:

1. Does it earn its bytes? (≤5MB jar preferred, no premium SaaS deps)
2. Does it respect player privacy? (no telemetry, no third-party data
   share)
3. Does it match the monochrome aesthetic? (no rainbow chrome
   chat plugins, no donor-tier neon prefixes)
4. Does it stay out of the way? (no chat spam, no nag windows, no
   `/help` directory walls)
5. Open-source preferred (AGPL/GPL/MIT/Apache).

If a plugin fails 2 of those, it leaves.

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Built for racked.ru. Not for sale. Not for franchise.
