| .github/workflows | ||
| app | ||
| buildconfig | ||
| cmake | ||
| docs | ||
| libraries | ||
| program_info | ||
| scripts | ||
| tools | ||
| .clang-format | ||
| .clang-tidy | ||
| .editorconfig | ||
| .envrc | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .markdownlint.yaml | ||
| .markdownlintignore | ||
| BUILD_AND_DEPLOY_V1.sh | ||
| BUILD_GUIDE.md | ||
| CHANGELOG.md | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| CODE_OF_CONDUCT.md | ||
| Containerfile | ||
| CONTRIBUTING.md | ||
| COPYING.md | ||
| default.nix | ||
| INSTALL_DEPS.sh | ||
| LICENSE | ||
| PROJECT_SUMMARY.md | ||
| README.md | ||
| README_RELEASE.md | ||
| RELEASE_CHECKLIST.md | ||
| renovate.json | ||
| shell.nix | ||
| vcpkg-configuration.json | ||
| vcpkg.json | ||
I wanted a launcher that just played Minecraft. No telemetry, no forced Microsoft account, no news feed phoning home before the window even renders, no UI clutter from features I'd never touch.
Prism Launcher came closest. Still wasn't quite there. So this is a fork: same core, with the bloat I didn't want stripped out and an AMOLED theme because I like that.
Opinionated. Built for me. If your taste lines up, help yourself.
What I changed vs upstream
| Stock launcher | Prism | This fork | |
|---|---|---|---|
| Telemetry | Yes | None | None |
| Microsoft account | Required | Optional | Optional, never nagged |
| News fetch on launch | Yes | Yes | Hidden, no startup call |
| Theme | Mojang | Default | Pure AMOLED, monochrome |
| Branding | Mojang | Prism | racked.ru launcher |
| Plays on weak hardware | Often won't | Yes | Yes (Java 21 bundled) |
Full diff in CHANGELOG.md. Per-endpoint network audit in docs/NETWORK_AUDIT.md.
What it does
- Modrinth, CurseForge, FTB, ATLauncher, Technic instance imports
- Bundled Java 21, no system install needed
- Portable: one folder, USB-friendly
- Offline mode: pick a username, play. Microsoft sign-in only if you actually need premium features
- Pure black/white theme, no chrome accents
That's it. Same scope as Prism, just narrower defaults.
Download
Pre-built binaries for Linux, Windows, macOS:
Linux:
tar xzf minecraft-launcher-linux-x64.tar.gz
cd minecraft-launcher
./bin/prismlauncher
Windows:
unzip minecraft-launcher-windows-x64.zip
cd minecraft-launcher
prismlauncher.exe
macOS (unsigned — right-click → Open → Open anyway):
unzip minecraft-launcher-macos-arm64.zip
cd minecraft-launcher
./prismlauncher.app/Contents/MacOS/prismlauncher
First launch: pick a username, done.
Build from source
git clone https://github.com/s8n-ru/minecraft-launcher.git
cd minecraft-launcher
# Fedora 43
sudo dnf install cmake gcc-c++ ninja-build extra-cmake-modules \
qt6-qtbase-devel qt6-qttools-devel qt6-qtsvg-devel qt6-qtnetworkauth-devel \
libarchive-devel cmark-devel qrencode-devel tomlplusplus
# Ubuntu / Debian
sudo apt install cmake g++ ninja-build extra-cmake-modules \
qt6-base-dev qt6-tools-dev qt6-svg-dev libqt6networkauth6-dev \
libarchive-dev libcmark-dev libqrencode-dev libtomlplusplus-dev gamemode-dev libvulkan-dev
JAVA_HOME=/path/to/jdk-21 cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build -j$(nproc)
./build/prismlauncher
CI builds via GitHub Actions for all 3 platforms on every tag.
Trust
Don't take my word on the privacy stuff. Read the audits:
- docs/NETWORK_AUDIT.md — every endpoint listed, telemetry verdict per call
- docs/SETTINGS_AUDIT.md — default-value diffs vs upstream
- docs/BLOAT_AUDIT.md — what got stripped, why
It's GPL-3.0. Source is right there.
Status
Personal project. I use it daily, that's the only QA. No support guarantees. Bugs happen. Use at your own risk.
PRs welcome but not promised to merge — this is opinionated by design.
License
GPL-3.0-only. Per-file copyright headers preserved.
Based on PrismLauncher (GPL-3.0), itself a fork of PolyMC and MultiMC.