README: rewrite in first-person — annoyed-dev origin story tone
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README.md
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README.md
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# Auth-Limbo
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Auth-limbo + login-restore fix for Paper 1.21+.
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[](https://github.com/s8n-ru/auth-limbo/actions/workflows/build.yml)
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[](LICENSE)
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[](https://papermc.io/)
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[](https://adoptium.net/)
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A small Paper plugin that fixes a chronic AuthMe-ReReloaded post-login
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teleport bug and bundles a void auth-limbo world so you don't need
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Multiverse-Core just to host one void world.
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A small Paper plugin I wrote because AuthMe's post-login teleport kept
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dumping my players at world spawn instead of where they last were.
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Tried every config flag, removed Multiverse, tried forks. Nothing
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fixed it. So this does.
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Two jobs: hosts a void `auth_limbo` world (so I could stop running
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Multiverse-Core for one world I never visited) and replaces AuthMe's
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broken post-login teleport with one that actually works.
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---
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## The problem
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After a player runs `/login`, AuthMe is supposed to teleport them back
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to the coordinates they had when they last quit. In current
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AuthMe-ReReloaded forks (verified on the HaHaWTH fork b49), this
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restore-teleport often fails: players land at world spawn instead of
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their saved location.
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Friend logs in, types `/login`, AuthMe is supposed to teleport them
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back to where they were. They land at world spawn instead. Every
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time.
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Root cause is a known Paper teleport-race documented at
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[PaperMC/Paper#4085](https://github.com/PaperMC/Paper/issues/4085).
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AuthMe's `teleportOnLogin` flow calls `Player#teleportAsync` without
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preloading the destination chunk first. The future resolves before the
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chunk is loaded, Paper's safety logic then snaps the player back to the
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nearest loaded position, and that position is world spawn.
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Spent a day chasing this. Disabled Multiverse-Core. Disabled GrimAC.
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Disabled UnexpectedSpawn. Disabled Essentials. Even ran with just
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AuthMe loaded and the bug stayed.
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We tried fixing this in AuthMe config. We tried removing Multiverse.
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The bug kept reappearing. AuthLimbo is the long-term fix.
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Eventually traced it to
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[PaperMC/Paper#4085](https://github.com/PaperMC/Paper/issues/4085) —
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`Player#teleportAsync` resolves before the destination chunk loads,
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Paper's safety logic snaps the player to the nearest loaded chunk,
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and that chunk is world spawn. AuthMe's `teleportOnLogin` flow walks
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right into it.
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Filed a mental bug report against AuthMe, decided writing my own
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listener was faster than waiting on a fork.
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---
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## What this plugin does
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## What it does
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Two things, narrowly.
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Two things and that's it.
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1. **Hosts a void `auth_limbo` world.** A custom `ChunkGenerator`
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produces empty chunks, an optional 5x5 barrier platform sits under
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spawn, and the world is configured with no daylight cycle, no
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weather, no mob spawning, and no PvP. AuthMe can use it as its
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pre-auth limbo without you installing Multiverse-Core.
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1. **Void `auth_limbo` world.** A custom `ChunkGenerator` produces
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empty chunks. A 5x5 barrier platform sits under spawn so unauth
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players don't fall forever. No daylight cycle, no weather, no mob
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spawning, no PvP. AuthMe uses it as the pre-auth limbo. No
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Multiverse-Core needed.
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2. **Overrides AuthMe's restore-teleport.** A `LoginEvent` listener at
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`MONITOR` priority runs *after* AuthMe's own broken teleport, reads
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the player's saved quit-location directly from
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`plugins/AuthMe/authme.db`, pins the destination chunk via
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2. **Authoritative restore-teleport.** A `LoginEvent` listener at
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`MONITOR` priority fires *after* AuthMe's broken teleport, reads
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the saved quit-location straight out of
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`plugins/AuthMe/authme.db`, pins the destination chunk with
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`Chunk#addPluginChunkTicket`, then chains
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`World#getChunkAtAsyncUrgently` into an authoritative
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`Player#teleportAsync`. This is the canonical fix described in
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[PaperMC/Paper#4085](https://github.com/PaperMC/Paper/issues/4085)
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and used by
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[PaperLib's `AsyncTeleportPaper`](https://github.com/PaperMC/PaperLib).
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`Player#teleportAsync`. Same pattern
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[PaperLib's `AsyncTeleportPaper`](https://github.com/PaperMC/PaperLib)
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uses, just narrower.
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That is the entire surface area. No password handling, no permissions
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beyond admin commands, no register flow, no chat formatting. AuthMe owns
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all of that.
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That's the whole surface area. No password handling, no permissions
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beyond admin commands, no register flow, no chat formatting. AuthMe
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owns all of that.
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---
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@ -64,21 +68,23 @@ all of that.
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1. Download `AuthLimbo-1.0.0.jar` from the
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[Releases page](https://github.com/s8n-ru/auth-limbo/releases).
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2. Drop it into your server's `plugins/` directory.
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3. Restart the server (do not use `/reload`).
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2. Drop it in your `plugins/` directory.
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3. Restart the server. Don't `/reload` — it'll break things. Just
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restart.
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AuthMe-ReReloaded is a **hard dependency**. The plugin will refuse to
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AuthMe-ReReloaded is a **hard dependency**. The plugin refuses to
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load without it.
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For the `itzg/minecraft-server` Docker image, see
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[`docs/installation.md`](docs/installation.md) for the `PLUGINS:`
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environment variable form.
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environment-variable form.
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---
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## Configuration
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`plugins/AuthLimbo/config.yml` is created on first start. Defaults:
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Defaults work. `plugins/AuthLimbo/config.yml` is created on first
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start. If you want to tweak:
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```yaml
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limbo:
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@ -112,14 +118,14 @@ Aliases: `/alimbo`.
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---
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## Compatibility
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## What I tested
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| Component | Status | Notes |
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|-----------------------------------|----------|----------------------------------------|
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| Paper 1.21.11 | Yes | Primary target. |
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| Purpur 1.21.11 | Yes | Same Paper API surface. |
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| Folia | Unknown | Untested. Login event threading may differ. |
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| AuthMe-ReReloaded (HaHaWTH b49) | Yes | Verified on production server. |
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| AuthMe-ReReloaded (HaHaWTH b49) | Yes | Verified on production. |
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| AuthMe-ReReloaded other 5.x forks | Untested | Schema is the same, should work. |
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| Multiverse-Core | Untested | Not required. Possible teleport-intercept conflict — see [`docs/compatibility.md`](docs/compatibility.md). |
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@ -131,23 +137,21 @@ Aliases: `/alimbo`.
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mvn clean package
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```
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The shaded jar lands at `target/AuthLimbo-1.0.0.jar`. Requires Java
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21+ and a Maven 3.9+ install. The `lib/AuthMe-5.6.0-FORK-Universal.jar`
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in the repo is referenced as a `system`-scope dependency so the build
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does not need any private repository credentials.
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Shaded jar lands at `target/AuthLimbo-1.0.0.jar`. Java 21, Maven 3.9.
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Standard. The `lib/AuthMe-5.6.0-FORK-Universal.jar` is referenced as
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a `system`-scope dep so the build doesn't need any private repo
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credentials.
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---
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## Why not just use Multiverse-Core for the void world?
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Multiverse-Core is a 2 MB plugin that does world creation, world
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listing, dimension portals, world-specific permissions, world inventory
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separation, and a dozen other things. It also intercepts teleports for
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its own portal and respawn logic, which is exactly the contention point
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we are trying to avoid here. AuthLimbo is ~400 lines of code and only
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manages the one void world AuthMe needs. If you are already running
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Multiverse for other reasons, you can ignore the limbo manager and only
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benefit from the LoginEvent fix.
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Multiverse-Core does a dozen things. I needed one void world. Also
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Multiverse intercepts teleports for portals and respawn, which is the
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exact contention I was running from. This plugin is ~400 lines and
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only manages the one world AuthMe needs. If you already run
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Multiverse for legit reasons, ignore the limbo manager and just use
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the teleport fix.
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---
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@ -164,4 +168,5 @@ no obligation beyond GPLv3 (no source-sharing required).
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## Author
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Built by [s8n-ru](https://github.com/s8n-ru).
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Built by [s8n-ru](https://github.com/s8n-ru). If this fixes your
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headache too, cool. If not, file an issue, I'll look.
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