auth-limbo/src/main/resources/config.yml

29 lines
1 KiB
YAML
Raw Normal View History

# RackedLimbo configuration
# Limbo world settings — pre-auth players are kept here.
limbo:
# Bukkit world name. Folder will be created at /data/<world-name>/.
world: auth_limbo
# Spawn coordinates inside the limbo world.
spawn-x: 0.5
spawn-y: 128.0
spawn-z: 0.5
# Build a 5x5 barrier platform under spawn so unauth players don't fall.
build-platform: true
platform-y: 127
# Where AuthMe's SQLite DB lives, relative to the server data dir.
# Default matches itzg/minecraft-server with a /data bind mount.
authme:
db-path: plugins/AuthMe/authme.db
# Tick delay between LoginEvent firing and us forcing the teleport.
# 10 ticks (~0.5s) lets AuthMe's own broken teleport finish first
# so our async teleport is the LAST one to run.
teleport-delay-ticks: 10
# Whether to forceload the chunk at the saved quit-loc 1s before login
# completes (via AuthMeAsyncPreLoginEvent), then unforce after teleport.
preload-chunks: true
# Set to true for verbose logs. False = only INFO on actual restores.
debug: false